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Steam News22 June 20269d ago

Bug fixes and Optimization Ver 0.1.090

Patch Notes Fixes Bug when swapping character wasn't loading meta game stats correctly. Fixed Codex not updating correctly on a few items. Fixed some items not being localized: "Blank Card".

Full notes

Full Backpack Raiders update

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What changed

5 fixes0 additions5 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
fixedFixesBug when swapping character wasn't loading meta game stats correctly.
fixedFixesFixed Codex not updating correctly on a few items.
fixedFixesFixed some items not being localized: "Blank Card".
fixedFixesFixed some languages having odd word wrapping or words that were falling off the screen.
changedPerformance / OptimizationDid a performance pass focused on Endless mode, where lag was building up the longer a run went. Frame rate in the early-to-mid game is much smoother now.
changedPerformance / OptimizationReworked enemy effects (blood, fire, poison, etc.) so they only appear when actually needed instead of sitting on every enemy at all times. Big reduction in what the game has to track each frame.

Patch Notes

Fixes

  • Bug when swapping character wasn't loading meta game stats correctly.

  • Fixed Codex not updating correctly on a few items.

  • Fixed some items not being localized: "Blank Card".

  • Fixed some languages having odd word wrapping or words that were falling off the screen.

Performance / Optimization

Did a performance pass focused on Endless mode, where lag was building up the longer a run went. Frame rate in the early-to-mid game is much smoother now.

  • Reworked enemy effects (blood, fire, poison, etc.) so they only appear when actually needed instead of sitting on every enemy at all times. Big reduction in what the game has to track each frame.

  • Fire / Poison / Cash status effects now show as floating combat text (e.g. "5 F") instead of particle effects on every enemy. Color-coded by type, with a "!" on crits, and fully localized.

  • Capped the number of coins and damage numbers on screen at once. Coin value still merges in, so you earn the same amount, just with less on-screen clutter.

  • Fixed enemy crowd handling that was creating a lot of unnecessary work and memory churn every frame, which caused stutters in big fights.

  • Various pooling and memory improvements to reduce hitching.

Source

Steam News / 22 June 2026

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