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Steam News20 July 202621d ago

v2.0.4 Random Seed and Endless Calamity Update

# July 20, 2026 Changelog v2.0.4 ## Features & Improvements In Show Bags Only mode, only bags can be dragged Lucky Item & Highlight Item selection now includes a quick pick: Recent picks Endless Calamities: [Changed] Li

Full notes

Full 背包地牢: Backpack Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Fixes
changed## Features & Improvements
addedEndless Calamities: [Changed] Life Erosion: changed from "lose 1 max HP when an item triggers" to "lose 1 max HP whenever the trigger ball completes a loop" [New] Life Cap Sealed: max HP cannot be increased [New] Mana Backlash: when gaining Mana, take damage equal to the stacks gained
changedRuns now support a Random Seed setting (read from clipboard) Play History now shows the random seed; click to copy it to clipboard Randomized content includes: Shop items Encounter events Battle encounters (enemy groups) Loot drops Calamity choices Event content & rewards
fixedFixed Dungeon Core and Runes being lost after save/load
changedTall shop items could overlap consumables (e.g. Serpent Pack); they are now scaled down
fixedFixed Beasttide Spirit Nest not triggering after Living Doll Scroll turned a doll into a creature

背包地牢: Backpack Dungeon changes

changed## Features & Improvements
addedEndless Calamities: [Changed] Life Erosion: changed from "lose 1 max HP when an item triggers" to "lose 1 max HP whenever the trigger ball completes a loop" [New] Life Cap Sealed: max HP cannot be increased [New] Mana Backlash: when gaining Mana, take damage equal to the stacks gained
changedRuns now support a Random Seed setting (read from clipboard) Play History now shows the random seed; click to copy it to clipboard Randomized content includes: Shop items Encounter events Battle encounters (enemy groups) Loot drops Calamity choices Event content & rewards
fixedFixed Dungeon Core and Runes being lost after save/load
changedTall shop items could overlap consumables (e.g. Serpent Pack); they are now scaled down

# July 20, 2026 Changelog v2.0.4

## Features & Improvements

  • In Show Bags Only mode, only bags can be dragged

  • Lucky Item & Highlight Item selection now includes a quick pick: Recent picks

  • Endless Calamities:

    • [Changed] Life Erosionchanged from "lose 1 max HP when an item triggers" to "lose 1 max HP whenever the trigger ball completes a loop"
    • [New] Life Cap Sealedmax HP cannot be increased
    • [New] Mana Backlash: when gaining Mana, take damage equal to the stacks gained

  • Runs now support a Random Seed setting (read from clipboard)

    • Play History now shows the random seed; click to copy it to clipboard

    • Randomized content includes:

      • Shop items

      • Encounter events

      • Battle encounters (enemy groups)

      • Loot drops

      • Calamity choices

      • Event content & rewards

## Fixes

  • Fixed Dungeon Core and Runes being lost after save/load

  • Tall shop items could overlap consumables (e.g. Serpent Pack); they are now scaled down

  • Fixed Beasttide Spirit Nest not triggering after Living Doll Scroll turned a doll into a creature

  • Save/load during battle no longer restores gold, consumables, and similar state

  • Fixed Fire Salamander & Evil Eye effect descriptions: random enemy → enemy

  • Fixed gold-spend effects for Golden Branch, Golden Seed, and Golden Tree not applying correctly based on relic bar placement

Source

Steam News / 20 July 2026

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