Full notes
Full 背包地牢: Backpack Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
背包地牢: Backpack Dungeon changes
# July 20, 2026 Changelog v2.0.4
## Features & Improvements
In Show Bags Only mode, only bags can be dragged
Lucky Item & Highlight Item selection now includes a quick pick: Recent picks
Endless Calamities:
- [Changed] Life Erosionchanged from "lose 1 max HP when an item triggers" to "lose 1 max HP whenever the trigger ball completes a loop"
- [New] Life Cap Sealedmax HP cannot be increased
[New] Mana Backlash: when gaining Mana, take damage equal to the stacks gained
Runs now support a Random Seed setting (read from clipboard)
Play History now shows the random seed; click to copy it to clipboard
Randomized content includes:
Shop items
Encounter events
Battle encounters (enemy groups)
Loot drops
Calamity choices
Event content & rewards
## Fixes
Fixed Dungeon Core and Runes being lost after save/load
Tall shop items could overlap consumables (e.g. Serpent Pack); they are now scaled down
Fixed Beasttide Spirit Nest not triggering after Living Doll Scroll turned a doll into a creature
Save/load during battle no longer restores gold, consumables, and similar state
Fixed Fire Salamander & Evil Eye effect descriptions: random enemy → enemy
Fixed gold-spend effects for Golden Branch, Golden Seed, and Golden Tree not applying correctly based on relic bar placement
Source
Changelog.gg summarizes and formats this update. How we read updates.
