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Dear bros who have long supported our studio, our new adapted product, "The invisible Us," released
Similarly, as an adapted product, it does not have a branching structure or a true multiple-ending setup. Bros who are concerned about this should consider carefully before purchasing.
The pacing of this product is also relatively slow, focusing mainly on storytelling. There are no jump scares or horror elements, so those who are drawn to our studio for its horror FMV should also think twice before buying.
However, because it deals with a relatively uncommon theme, my experience while playing it felt quite different. Let me share some specific feelings.
As a piece of content addressing anti-school bullying, it felt quite heavy at times, and occasionally even stirred up some anger. It’s not exactly a joyful gaming experience, which makes me wonder—does this contradict the fundamental purpose of games, which is to bring happiness? I’m not sure, but after playing this game, it did evoke some memories, including various news reports about school bullying. Since I have a child, after finishing the game, I told them that if they ever encounter any form of bullying at school, they must inform their teacher and me immediately. This includes speaking up if they see other students being bullied. I believe this might be the very significance of this game’s existence—to raise awareness among players and alert them to similar incidents around them, thereby preventing even one real-life case of school bullying. That, in itself, would be an incredibly meaningful achievement.
Additionally, the game touches on issues related to dysfunctional families. While it may come across as somewhat preachy—perhaps not executed in the most subtle way—it is true that many bullies’ behavioral roots can be traced back to their family environments. After playing the game, I reflected on my own child’s family background (which, of course, involves me) and whether it might have a negative impact on them. It’s hard to say. For example, take a character like Cui Xiaoxi, the so-called "model child from another family." Although I rarely make direct comparisons, I occasionally jokingly tease my child by mentioning other children. I might intend it as a joke, but given their young age, they might not fully understand the nuance, which could lead to negative emotions. So, after completing this game, I reminded myself once again to avoid making comments like "the child of other families." For me, this is perhaps one of the most significant takeaways.
Although the game has its share of design flaws and some illogical narratives, if even a few more brothers with children, who share similar feelings as I do, can gain some insight from playing it, that alone would be a meaningful achievement. Personally, I feel this game holds more practical significance than the horror games I’ve worked on before. As game developers, there are ways to give back to society. Even if it may not be profitable, it’s worth it. I’m also grateful that this work, which wasn’t originally intended for interactive gaming, has reached and impacted more people through the Steam platform.
Finally, thank you all once again for your long-term support. Even if only a handful of people read this announcement, every single one of you counts. Thank you!
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