What changed
0 fixes4 additions1 change1 removal
addedToday marks Day 4 since Back: Fade (let's call it Back 2) launched! Thank you all - old friends and new - for joining this second chapter of the Back series. I've been reading every suggestion in your emails and replying personally.
removed1. "Not Scary Enough & Slow Pacing" Many noticed we removed jump scares (those sudden "BOO!" moments). This was because Back 1 players called them "cheap thrills". For Back 2, I specifically asked our writers to avoid them, hoping to create deeper "slow-burn horror" through storytelling.
addedSo for Back 3: ✓ We'll add meaningful jump scares that fit the story ✓ Keep working to improve our slow-burn horror skills (maybe 10% better each game!)
added2. "Limited Choices & Interactions" In Back 2, we tried something new: • Your choice order (A first vs B first) changed scenes subtly • 99% players didn't notice this hidden feature 😅
addedWe wanted to make investigations matter more than in Back 1, but our experimental system didn't click. So for Back 3: ❌ We'll remove the confusing parts ✅ Add clearer, more impactful choices 💡 Already have a cool new idea in mind!
changedOther Improvements Coming: • Better acting (we're coaching our cast) • Longer endings • More logical story flow • Everything will keep getting better game by game
Back changes
addedToday marks Day 4 since Back: Fade (let's call it Back 2) launched! Thank you all - old friends and new - for joining this second chapter of the Back series. I've been reading every suggestion in your emails and replying personally.
removed1. "Not Scary Enough & Slow Pacing" Many noticed we removed jump scares (those sudden "BOO!" moments). This was because Back 1 players called them "cheap thrills". For Back 2, I specifically asked our writers to avoid them, hoping to create deeper "slow-burn horror" through storytelling.
addedSo for Back 3: ✓ We'll add meaningful jump scares that fit the story ✓ Keep working to improve our slow-burn horror skills (maybe 10% better each game!)
added2. "Limited Choices & Interactions" In Back 2, we tried something new: • Your choice order (A first vs B first) changed scenes subtly • 99% players didn't notice this hidden feature 😅
addedWe wanted to make investigations matter more than in Back 1, but our experimental system didn't click. So for Back 3: ❌ We'll remove the confusing parts ✅ Add clearer, more impactful choices 💡 Already have a cool new idea in mind!
Hi everyone,
Today marks Day 4 since Back: Fade (let's call it Back 2) launched! Thank you all - old friends and new - for joining this second chapter of the Back series. I've been reading every suggestion in your emails and replying personally.
As we're now discussing Back 3's script, I want to address two major feedback points and share our improvement plans:
1. "Not Scary Enough & Slow Pacing" Many noticed we removed jump scares (those sudden "BOO!" moments). This was because Back 1 players called them "cheap thrills". For Back 2, I specifically asked our writers to avoid them, hoping to create deeper "slow-burn horror" through storytelling.
But I realize now: • My team's still learning how to make "mind-chilling terror" without jump scares • If forced to choose between "basic scares" vs "not scary", most prefer some scares
So for Back 3: ✓ We'll add meaningful jump scares that fit the story ✓ Keep working to improve our slow-burn horror skills (maybe 10% better each game!)
2. "Limited Choices & Interactions" In Back 2, we tried something new: • Your choice order (A first vs B first) changed scenes subtly • 99% players didn't notice this hidden feature 😅
We wanted to make investigations matter more than in Back 1, but our experimental system didn't click. So for Back 3: ❌ We'll remove the confusing parts ✅ Add clearer, more impactful choices 💡 Already have a cool new idea in mind!
Other Improvements Coming: • Better acting (we're coaching our cast) • Longer endings • More logical story flow • Everything will keep getting better game by game
As a 3-person team making our 4th FMV game, I can't promise Hollywood-level production yet. But we can promise: • Every game will try fresh ideas • We'll keep learning from you • Your support fuels our indie journey
Thank you for gaming with us! Warm regards, MysteryCrown