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Steam News8 October 20258mo ago

Patch 5!

Lots of small fixes and tweaks in this release, many based on community reports. Thanks to everyone who reported a bug! Spruce saplings in the forest bent a different amount in their bark and leaves when touched.

Full notes

Full Baby Steps update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
fixedFix potentially being able to get under the stairs of the tower.
fixedFix being able to fall through the floor of the big spiral stair inside the fortress.
fixedBathwater in cabin will no longer appear on low quality (where we don’t have enough water mesh resolution)
fixedFix it not being morning when “going for a walk” after the ending of the game
addedAdded safety under the box hell to prevent players getting stuck
fixedFixed the non-Latin localization of the player time/steps stats shown in the credits

Lots of small fixes and tweaks in this release, many based on community reports. Thanks to everyone who reported a bug!

  • Spruce saplings in the forest bent a different amount in their bark and leaves when touched.

  • Fix potentially being able to get under the stairs of

    the tower.

  • Fix being able to fall through the floor of the

    big spiral stair inside the fortress.

  • Bathwater in cabin will no longer appear on low quality (where we don’t have enough water mesh resolution)

  • Fix it not being morning when

    “going for a walk” after the ending of the game

  • The handle on the

    bucket hat

    should move a bit more naturally

  • Closed small hole on left of

    minecart tunnel to salt mines.

  • Closed a couple gaps at the top of

    the tower

    that a player was able to fall through and get trapped.

  • Added safety under the

    box hell

    to prevent players getting stuck

  • Fixed the non-Latin localization of the player time/steps stats shown in the credits

  • Changed the simplified Chinese translation of ‘firetower’ from 火焰塔 to 瞭望塔

  • Fixed issue where changing save slots while holding a

    clock or pedometer

    especially in left hand could cause animation anomalies.

  • Made it harder to get softlocked in the fortress while being far away from the lantern.

  • In the

    quarry, right before the area where you swim under an arch

    , we removed two wooden beams to make it harder for players to get stuck on the structure holding up the rail.

  • Fixed wrong collider on wooden scaffold stairs nearby the

    “ball pit” sculpture.

  • One player found a way to exit the

    fortress

    but still be in the dark ‘indoor’ weather, this is fixed.

  • Added a little world-penetration safety under

    the manbreaker,

    to help with high-speed collisions from falling there.

  • One player had reported that the

    fortress

    would not be visible if they

    looped all the way around the game over the endgame mountain

    . This should be fixed.

  • Wind sounds have been normalized to a consistent value, so regions should differ less in terms of wind volume

  • Milk sounds have had their high end attenuated (should be slightly less harsh on headphones)

  • Player VO banks have been mixed, so there should be less audible tonal differences between cutscenes and all types of in-world VO

  • Running water should be louder

Source

Steam News / 8 October 2025

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