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Steam News18 July 20214y ago

July - Game Update

Once again, its time to share some insights from the development. During Early Access we will make more effort of being transparent and showing what is happening with the game more often, but currently we try to update

Full notes

Full Baby Goat Billy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions5 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
addedSince the last update there has been a ton of new content added to the game, while also improving the beginning and core mechanics of Baby Goat Billy.
addedThe second dungeon "DREADFUL PATH OF FIRE" ramps up the difficulty as it introduces new enemies with a bit trickier abilities and lets not forget, SPIKES AND FIRE OBSTACLES!!!
changedSo far, the game has about 2-6 hours of content which is full of unique experiences, art, story and gameplay mechanics.
changedBETA PLAYTEST: During August, we have organized a private playtest in which players will be providing us with feedback, filling out surveys and helping us polish the experience. During September there should be a lot of improvements and hopefully the game will be ready for its Early Access release <3
changedBattle encounters improved
added2 New Totems

Baby Goat Billy changes

addedSince the last update there has been a ton of new content added to the game, while also improving the beginning and core mechanics of Baby Goat Billy.
addedThe second dungeon "DREADFUL PATH OF FIRE" ramps up the difficulty as it introduces new enemies with a bit trickier abilities and lets not forget, SPIKES AND FIRE OBSTACLES!!!
changedSo far, the game has about 2-6 hours of content which is full of unique experiences, art, story and gameplay mechanics.
changedBETA PLAYTEST: During August, we have organized a private playtest in which players will be providing us with feedback, filling out surveys and helping us polish the experience. During September there should be a lot of improvements and hopefully the game will be ready for its Early Access release <3
changedBattle encounters improved

Once again, its time to share some insights from the development. During Early Access we will make more effort of being transparent and showing what is happening with the game more often, but currently we try to update you only when there are big/important changes.

Since the last update there has been a ton of new content added to the game, while also improving the beginning and core mechanics of Baby Goat Billy.

The game has now 2 dungeons COMPLETELY FINISHED! YAAAAYYY! ːsteamhappyː

First dungeon allows players to get used to the game, combat mechanics and how to build strategy with their decks. It is relatively easy and should take between 1-3 attempts to complete.

The second dungeon "DREADFUL PATH OF FIRE" ramps up the difficulty as it introduces new enemies with a bit trickier abilities and lets not forget, SPIKES AND FIRE OBSTACLES!!!

So far, the game has about 2-6 hours of content which is full of unique experiences, art, story and gameplay mechanics.

BETA PLAYTEST: During August, we have organized a private playtest in which players will be providing us with feedback, filling out surveys and helping us polish the experience. During September there should be a lot of improvements and hopefully the game will be ready for its Early Access release <3

Here is a list of some cool stuff we have implemented already:

  • Battle encounters improved

  • More Monoliths backstory about the world

  • 2 New Totems

  • Saving progress system

  • 6 New Talents

  • Shaman NPC character implementation

  • 12 New Cards

  • Less randomness in enemy actions(player requested)

  • "DREADFUL PATH OF FIRE" second dungeon unlocked!

  • 4 New enemies in the second dungeon.

  • Added a bunch of Sound effects.

  • Added and improved Visual effects and particles for combat and dungeons.

  • More character animations for the main protagonist.

  • Some action cameras for the battle

  • Significant improvement in main character movement and animation transitions

  • Significant outside of battle camera improvements

We are working on even more exciting things, but they will remain a secret for now... expect big updates in the upcoming months!

Source

Steam News / 18 July 2021

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