Full notes
Full b update
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What changed
- Performance
- Gameplay
- UI and audio
changes
nVidia RTX and (newer) AMD gpus now show all flower types
all flower types are distributed with the same density across the grass now
flower density increased
dandelion seed texture
game engine OpenXR plugin provider changed, SteamVR is not opened anymore during launch when available
ocean beach audio volume starts to falloff farer away
music max volume slightly decreased
meadow grows smoothly when meadow size changed
clouds fade smoothly into existence
when 4 (logical, also hyperthreaded) cores are available weather cloud center calculation is performed on its own separate core (1 core is left for the game engines thread and 2 are left for Windows), when more than 4 cores are available weather cloud movement is calculated looped on each of those more cores
tree wobbling animation applied with 1 random orientation and thus 1 rotation calculation for all branches instead of 1 such for each branch
improvements
input detection adjusts for always-actuated inputs
additions
a 4th flower type
an "other colors" mode
a "light shininess" mode
fixes
custom music starting from beginning when not having changed it when applying settings again
key for turning left not working
analog input devices initial values being wrong getting used
fireflies on trees erroring when meadow size changes during their birth as well as life
known issues
input devices digital buttons might be used as actuated initially, perform once any input on that device to have its correct values be used
custom music resets itself 1 time after playing the first tenths of the first second
disabling VR results in the screen showing the image for the VR hmd left eye
Source
Changelog.gg summarizes and formats this update. How we read updates.
