Full notes
Full B-12 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
CHANGE LOG --------------------------------------------------- ---0.3.1------------------- -Weapons touch-up: Various improvements and tweaks. -In third-person view, B-12 will now keep facing forward while player is actively engaged in combat. Added backward dash/jetpack and run animations to make movement look more natural with this change, also helps with first-person player animations. -Made a default control-layout graphic and added it to control options menu -Some changes to main menu scene -Improved enemy/secondary weapon charging sounds -Added sound effect for when projectiles hit forcefields -Added slight pitch randomization to most sound effects -Added 'new record' notices to level-complete screen -Prices at Maintenance Pad show in red when player has insufficient funds -Added melee sounds to enemy robots -Improved some enemy animations -Fixed bug where random Upgrade crates would only give the Shield when it's the only upgrade you don't have -Fixed bug where coin-bank wasn't synchronizing correctly with Steam -Fixed bug where enemy rigidbodies would get stuck 'isKinematic' and they'd cease movement -Fixed bug where igloo in level 3-2 could get blocked and player is unable to exit the level -Probably other stuff I forgot to log
Source
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