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Steam News27 May 20179y ago

0.0.44

-----0.0.44------------------------------ -Finished 3-1 level-gen setup with the initial set of modules and removed 'preview version' text. -Made some tweaks and fixes to a few of the exising level-gen modules.

Full notes

Full B-12 update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed----0.0.44------------------------------ -Finished 3-1 level-gen setup with the initial set of modules and removed 'preview version' text. -Made some tweaks and fixes to a few of the exising level-gen modules. -Made destructibles more melee-friendly and easier to destroy in general. -Decreased charge-time (between colors) on primary plasma-cannon. (Was: 1 second between each, Now: green at 06.s, violet at 1.4s) This is to speed up pacing when activating the green and violet switches, and it also helps you get to the high-damage attacks with B-12's primary cannon more quickly. -Reworked primary charging sounds to synchronize with power-level. Will need to polish and repeat this for all weapons when I get to the sound-effects overhaul later in development. -Increased plasma-switch size and added bars to indicate power-level (to make them more color-blind friendly). -Fixed a couple of stats bugs (bots destroyed in current level & total number of b-12 units lost). -Fixed bug where enemy firing rates were set incorrectly depending on difficulty setting. -Made some slight size & position adjustments to the HUD. -Made a couple of other small AI code tweaks. -Added code so that damaging explosions (crystals, B-6 plasma-'grenades') actually check for obstructions before doing damage.

-----0.0.44------------------------------ -Finished 3-1 level-gen setup with the initial set of modules and removed 'preview version' text. -Made some tweaks and fixes to a few of the exising level-gen modules. -Made destructibles more melee-friendly and easier to destroy in general. -Decreased charge-time (between colors) on primary plasma-cannon. (Was: 1 second between each, Now: green at 06.s, violet at 1.4s) This is to speed up pacing when activating the green and violet switches, and it also helps you get to the high-damage attacks with B-12's primary cannon more quickly. -Reworked primary charging sounds to synchronize with power-level. Will need to polish and repeat this for all weapons when I get to the sound-effects overhaul later in development. -Increased plasma-switch size and added bars to indicate power-level (to make them more color-blind friendly). -Fixed a couple of stats bugs (bots destroyed in current level & total number of b-12 units lost). -Fixed bug where enemy firing rates were set incorrectly depending on difficulty setting. -Made some slight size & position adjustments to the HUD. -Made a couple of other small AI code tweaks. -Added code so that damaging explosions (crystals, B-6 plasma-'grenades') actually check for obstructions before doing damage.

Source

Steam News / 27 May 2017

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