Full notes
Full Azusa RP Online update
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What changed
- Gameplay
- UI and audio
- Balance
- Events
- Server
Azusa RP Online changes
About
After a two year in real life long wipe, we finally ended our first wipe of 2,000 years of ingame story, but, to start a new era of Azusa, with a lot of changes the game will be way more roleplayer friendly creating a lot of dynamism between characters, generations and story! You will notice a lot of Gods related mechanic changes, they will improve significantly the politics meta between gods and mortals, as they will depend on each other,
Main Changes
Lore Simplified (Olympian gods fighting for destiny on earth gets mortal body to interact directly with mortals in wars called Azusa)
Karma Bound Removed (Evil and Good are now wider concepts, shouldn't be enforced by rules and every race and god is up to change their alignment as their roleplay seems fit.)
Reapers can choose if they will kill their Good Side entirely or partially.
Angels can change their wing colors (right click the wing skill and Recolor)
Mortals can change their patron gods at will; (Click the fire button on your hud)
Angels and Demons don't have vessel;
Angels and Demons start visible and on earth; (Wind lands and Deadlands)
Angels and Demons can learn Spiritual Mode, and only use spiritual skills in spiritual mode
Custom Gods must be fitting to the theme; Greek Gods
As soon as a God dies, the dev toward reviving another one can start right after, no need to wait 300 years;
Year speed reduced significantly;
Non Reaper/Dark Guardians gets debuff on Hell (and lower gains)
Dead players gets debuff on Earth (and lower gains)
Non Immortals gets debuff on Olympo (and lower gains)
Angels and Demons are now Mortals (lifespan similar to Lemur/Kappa)
Immortatens and Steady Heartbeat removed;
Immortality is only obtained through getting a God's Bless and having 8th sense
Immortals have a visible white glow
Strongest Players with big power gaps are now considered to have the same responsibility as a high Rank, and must generate a decent amount of rps/story for their sagas, otherwise they can be punished by powergaming rules.
Armor Rating setting now changes the amount of power given by every armors and will raise as way too strong relics/players get ingame (helps to balance the game and keep armors in the spotlight, always)
Kamuis power vary depending on the god's god power ranking, (top1 gets 100 pot, top2 80, top3 60, top4 50)
A Mortal gets more Worship Time as they keep actively following the same god (You can change god at will, but this will reset the Worship Time to 0)
A Mortal helps their god's with god power based on their (Powerlevel*WorshipTime)/1000 on each month tick
The Mortal with higher reward rate of god power will raise on that god's ranking
Top 5 worshipers of a god gets a bonus of half their kamui raw power as raw armor power on Cosmo Explosions
Gods can create Alliances;
If an allied God is in the top 4 you get 10% of their kamui raw power to your kamuis;
You gain 10% of the god power given by the followers of your Allied Gods
Gods can Banish their followers from following them;
Gods can Banish followers from their allied gods from following them;
Athena was renamed to Hera, fits better the god will and Azusa;
Pandora was renamed to Persephone, fits better the god will and Azusa;
Zeus is now playable, and only difference from other gods is the fact he starts as top 1 in god power ranking
Persephone now can have followers;
God Power Ranking Resets every century (top 4 gods starts out with a small bonus)
Beastlians can now customize their Beast Forms by right clicking the skills (except dragons and must fit the greek theme)
Beastlians have new default Beast Forms (Cerberus, Kraken, Medusa, Wolf)
Roleplay Training is a training method needed to use RPP on stats (it’s only spendable while this training is running)
Roleplay Training can only be used once in 20 years, 100 years in case of immortals.
Remade armor wearing auras and animation
Aura color vary depending on your armors colors
Aura appears differently depending if you have sixth and seventh sense
Optimized the game, runs significantly smoother
Nerfed Recurring Damages, to last longer and spread the damage more (like poison/fire/bleed)
Nerfed Fields (staying on a field will take longer to max up the damage)
Created two more houses to finish a new greek-like style of architecture
Changed the Gods systems (Cannon gods now can change their display settings and text and even be removed by admins)
Patreon Armor changed, now a patreon can choose any armor, but will only receive the armor after winning any tournament
Dracklian can customize their colors
Bats nerfed down to chicken level;
Only Immortals can eat Forbidden Fruits/Mokurenji
Yeshua Key renamed to Hells Key
Yeshua Blood renamed to Scroll of Life (used on deals);
Gods Relic can only be used by the God and his top1 Worshiper;
Sealed Players have debuffs during seals (and reduced gains);
Players can go NG gate anytime, but if they do before the Age Req to get a next generation, they will be able to recreate but wont get an extra gen. count. (this is usefull for when you want to quit a char at low age but you dont want to lose all your generations by simply recreating)
Servers will be up 09 March 22:00 WET (Western Europe Time) Join our Discords servers to know more
Source
Changelog.gg summarizes and formats this update. How we read updates.
