Full notes
Full Azusa RP Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Performance
Azusa RP Online changes
We are reaching our first birthday since the Steam Release! Congratulations for keeping a wipe for an entire year! We reached the second millennium IC for the first time in Azusa RP and we are heading toward the third! Alot of stories and generation went through the continent of Azusa, but we have also passed through alot of gameplay changes and updates!
To commemorate everything we are organizing a free period, grab a copy of Azusa and start developing characters that can change completely the flow of the game story!
And we are ready to receive a more casual player-base by introducing the new Azusa Battle Arena game mode! You can read more about it here!
And while we are here, to keep this nostalgic feeling lets make a quick review of main changes of the year!
The release came with the introduction of Azusa's trial systems!, a group of mechanics that helps players actions change in fact the world, unlocking new areas, objects, enemies in events that can be customized in-game with many features by the admin team depending on the global story!
After the first months we introduced a big game changing feature, the complete re-work in the travel system introducing a mini-map of the continent, and alot of new concepts to the world positioning, being able to visit new custom smaller maps, encounter areas for when crossing with other players in your journeys and a complete review of how food and vigor should affect these adventures! Letting now the players explore way beyond the main-maps and use better strategy to take control of the world during Great Wars! Positioning characters in strategic places to ambush enemies would now give a whole new meaning to Azusa! Not to mention the introduction of a huge package of new armors with some very interesting skill mechanics!
The new travel system opened space for even more interesting features to be introduced, the custom training that uses both, custom zones with the trial system to let completely custom training adventures to be set in-game! Being able to, for example, make a volcano training event line, where the guardian would have to practice on a rock surrounded by lava pits in a life risking adventure or a weight training push ups by a cliff, or anything the roleplayers creativity can design! Each with their unique dangers and status gains! Also in this period is when we introduced the new mounts to help at the travels, horses, kraken and possible custom mounts aswell!
My favorite big change the game had this year, was the Battle tags, similar to the trials and travel systems, this one opened the game for alot of cool new features to still be explored in next versions! Now, characters can raise their control over the nature in battle, creating advantages based off heat, cold, wet, poison, sekishiki, wind, will power, telekinetic, static and stability. Each giving uniques buffs and debuffs to the battle, and letting the player to raise their control enough to use skills that arent a normal part of their original set, this makes the character builds even more unique and dynamic! Not to mention this is when the armor breaking systems were introduced!
I can't forget to mention the introduction of the legendary races! A new tier of playable race, the Dracklians and Beastlians, originally humans that once were cursed by a god to have part of their conscience locked into monsters to suffer eternally that however managed to, by themselves recover their mortality, these now half-humans and half beasts creatures can manage to control and transform between their two forms! This month also introduced the 10 new legendary natures, extremelly rare they usually unlock even more powerfull effects, they are, wild (darkness), time, gravity, blood, thunder, dimension, light, sword, and nature.
All of these big changes and new systems created the need for specific updates focused in bug-fixes and gameplay adjustments, we had some months of development focused at those and got our roleplay rewarding systems to be re-worked, map save system to be remade. And more skills to guarantee that the story would flow regardless of "out of control progression", more sealing skills, an ultimate life sacrificing rare perk that boosts your cosmo, letting you fight way stronger enemies. Not to mention the addiction of new elites and zodiacs, up to Sagitarius!
Would also like to congratulate everyone who have been part of Azusa's story till this point! I can't wait to see what future awaits!
Source
Changelog.gg summarizes and formats this update. How we read updates.
