Full notes
Full Azusa RP Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
- Performance
- Events
Azusa RP Online changes
About:
I can't hide that this is my favourite update of this year, and we had some really big gameplay changing ones untill now; but this one brings two long-awaited features, and surelly we all will see alot of future updates related to this one! And to avoid the update log to be a mess, I have decided to write up 18 pages in our wiki about this update; so don't forget to read more about it!
Bug Fixes:
Adjusted Portals Icon Size
Fixed Bugs related to Copy Trial (Admin verbs)
Fixed a Bug related to NPCs movement points
Fixed bugs related to Yeshua's Key
Fixed a bug where self KO raised Corruption
Fixed a bug with Trial Trainings
Fixed a bug related to Horse follow speeds
Fixed a bug related to Dragon Vulcano map
Fixed a bug related to Bosses not having 3 MP
Gameplay Changes:
Changed how PC is related to RPP
Added Armor Breaking Systems
Added Armor Recovery Systems
Added Armor Death systems
Added Armor Revival Skills
Added Cold Nature
Added Heat Nature
Added Wind Nature
Added Wet Nature
Added Sekishiki Nature
Added Will Power Nature
Added Poison Nature
Added Telekinetic Nature
Added Static Nature
Added Stability Nature
Added Battle Tags
Added Battle Effects related to Natures
Added Battle Visuals related to Natures
Added Divine Judgement Skill
Added new type of TrialKeys: Nature Talent Learnings
Added Nature Talents
Added Specific Nature Talents for every Elemental Combinations that didn't give Skills
A version of Aurora Lightning learnable through Cold
A version of Fire Blast learnable through Heat
A version of Burnout learnable through Heat
A version of Kappa Dive learnable through Wet
A version of Geyser learnable through Wet
A version of Wind Steps learnable through Wind
A version of Hurricane learnable through Wind
A version of Disgusting Fog learnable through Poison
Poisonous Blood Perk learnable through Poison
A version of Yomotsu Portal learnable through Sekishiki
Necromancy learnable through Sekishiki
Imperial Devil learnable through Sekishiki
A version of Meteor Strikes learnable through Will Power
Burning Heart learnable through Will Power
A version of Thunder Wave learnable through Static
A version of Telekinesi learnable through Telekinetic
A version of Telepathy learnable through Telekinetic
A version of Teleport learnable through Telekinetic
A version of Cosmo Extract learnable through Telekinetic
A version of Cosmo Forge learnable through Telekinetic
A version of Revive Armors learnable through Telekinetic
A version of Piercing Pillars learnable through Telekinetic
A version of Earthquake learnable through Stability
Steady Heartbeat learnable through Stability
Perks related to Natures now requires Battle tags or Natural Natures to be used
Skills related to Natures now requires Battle tags or Natural natures to be used
Skills learned through Armors, Race, or Elemental Combinations doesn't require Battle Tags or Natural Natures
Battle Tags are controled only through common melee combats
Learning Scrolls to obtain control talents dropable from mobs
Natural Natures now saves on map
Nature Controls affect Global Caps
Nature Controls gains are affected by Global Caps
Faster Punches are now obtained 10x easier.
Knockback combo are now 10x easier to happen
Revived Armors have 20% Chance to visually evolve
Custom Gods can get ingame custom Kamuis through extensions
Added Dragon Mount type for minimaps
Added Ultra Rare Dragon Eggs
Added new male hair Long Spiky
Added new unisex hair Aterious
Added new female hair Neo Braided
Added new female hair Bowed
Halloween Events Changes:
During the Halloween period you may encounter some Sekishiki rampage!
New Custom Boss, items and events related to Halloween added!
New CCZs and event zones set for halloween events in both servers!
Sekishiki Items and Natures gains increased during Halloween!
New Halloween Relic being dropped at the new Bosses!
Higher chances to learn Necromancy during Halloween events through Sekishiki!
Final Notes
The Nature system opens up a wide area for future creation of new skills that works together to make the nature control even more dynamic, don't forget to read the guides about these changes! And as always would like to thank everyone who helped this update to come true; Special thanks to Karasu, Yetino for helping me directly with some of the icons thanks guys you are awesome! And all of our patreons, your support helps alot to keep us going! Thanks for reading! and Here goes an preview of a Will Power x Heat control battle! and see you in game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
