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Steam News20 December 20187y ago

Patch LIVE for Steam Winter Sale

Hello everyone, we have a new patch today. Patch Notes: "We fixed some bugs and we created other bugs to be fixed later" Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we

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Full Azuran Tales: Trials update

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Repeated intro

Hello everyone, we have a new patch today.

Patch Notes

"We fixed some bugs and we created other bugs to be fixed later" Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we need to rewrite part of the animator and will take a bit. Known issue - the sound volume for ambient SFX and music are not the same - the file themselves have different sound levels - we are still investigating a fix Achievements - removed two achievements because after a lot of debate we came to the conclusion that they were not fun, like, no.

Fixes

- Fixed an issue that prevented the user to change resolutions - When not using a controller or mouse+keyboard - the switch between them should create a lot let issues - We've also fixed some Achievements that were not triggering - Removed some black text labels that were appearing in the settings screen for toggles - Fixed some animations for monsters - they should get stuck a lot less now and create fewer issues - Navigating inside the Skill Book and Lore Pages should not stuck the character in "pause" mode anymore - Pressing ESC from the keyboard should correctly pause the game and let the user navigate it Merry Christmas and a Happy New Year everyone! Best regards, TTG Team

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHello everyone, we have a new patch today. Patch Notes: "We fixed some bugs and we created other bugs to be fixed later" Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we need to rewrite part of the animator and will take a bit. Known issue - the sound volume for ambient SFX and music are not the same - the file themselves have different sound levels - we are still investigating a fix Achievements - removed two achievements because after a lot of debate we came to the conclusion that they were not fun, like, no. <Orc Slayer, Was that a boss? - removed> Fixes: - Fixed an issue that prevented the user to change resolutions - When not using a controller or mouse+keyboard - the switch between them should create a lot let issues - We've also fixed some Achievements that were not triggering - Removed some black text labels that were appearing in the settings screen for toggles - Fixed some animations for monsters - they should get stuck a lot less now and create fewer issues - Navigating inside the Skill Book and Lore Pages should not stuck the character in "pause" mode anymore - Pressing ESC from the keyboard should correctly pause the game and let the user navigate it Merry Christmas and a Happy New Year everyone! Best regards, TTG Team

Azuran Tales: Trials changes

fixedHello everyone, we have a new patch today. Patch Notes: "We fixed some bugs and we created other bugs to be fixed later" Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we need to rewrite part of the animator and will take a bit. Known issue - the sound volume for ambient SFX and music are not the same - the file themselves have different sound levels - we are still investigating a fix Achievements - removed two achievements because after a lot of debate we came to the conclusion that they were not fun, like, no. <Orc Slayer, Was that a boss? - removed> Fixes: - Fixed an issue that prevented the user to change resolutions - When not using a controller or mouse+keyboard - the switch between them should create a lot let issues - We've also fixed some Achievements that were not triggering - Removed some black text labels that were appearing in the settings screen for toggles - Fixed some animations for monsters - they should get stuck a lot less now and create fewer issues - Navigating inside the Skill Book and Lore Pages should not stuck the character in "pause" mode anymore - Pressing ESC from the keyboard should correctly pause the game and let the user navigate it Merry Christmas and a Happy New Year everyone! Best regards, TTG Team

Source

Steam News / 20 December 2018

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