What changed
0 fixes0 additions0 changes1 removal
removedFellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were trying to push into the game. Most of it is based on old code that was not designed with the final vision in mind. We were running into more and more obstructions and hurdles in the development process because of that. You might have noticed that multiplayer was at first part of the game and then was removed after couple of weeks. But there were and still are some others. We have to recode our core game architecture and it is better to do this kind of thing sooner rather than later. So we decided to do it now. This means that the next update will come no sooner than in 3-4 months. But we are determined and unyielding to bring back the multiplayer and increase the scale of the universe to play in. We also need to rework and redesign some gameplay elements to make creating and flying your own ship designs more fun and purposeful. Azulgar is a long term project with great plans, therefore we need to step into right direction at the beginning. Thank you for your patience, we will keep you posted ! Azulgar Development Team
Azulgar: Star Commanders changes
removedFellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were trying to push into the game. Most of it is based on old code that was not designed with the final vision in mind. We were running into more and more obstructions and hurdles in the development process because of that. You might have noticed that multiplayer was at first part of the game and then was removed after couple of weeks. But there were and still are some others. We have to recode our core game architecture and it is better to do this kind of thing sooner rather than later. So we decided to do it now. This means that the next update will come no sooner than in 3-4 months. But we are determined and unyielding to bring back the multiplayer and increase the scale of the universe to play in. We also need to rework and redesign some gameplay elements to make creating and flying your own ship designs more fun and purposeful. Azulgar is a long term project with great plans, therefore we need to step into right direction at the beginning. Thank you for your patience, we will keep you posted ! Azulgar Development Team
Fellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were trying to push into the game. Most of it is based on old code that was not designed with the final vision in mind. We were running into more and more obstructions and hurdles in the development process because of that. You might have noticed that multiplayer was at first part of the game and then was removed after couple of weeks. But there were and still are some others. We have to recode our core game architecture and it is better to do this kind of thing sooner rather than later. So we decided to do it now. This means that the next update will come no sooner than in 3-4 months. But we are determined and unyielding to bring back the multiplayer and increase the scale of the universe to play in. We also need to rework and redesign some gameplay elements to make creating and flying your own ship designs more fun and purposeful. Azulgar is a long term project with great plans, therefore we need to step into right direction at the beginning. Thank you for your patience, we will keep you posted ! Azulgar Development Team