HomeGamesUpdatesPricingMethodology
Steam News8 September 202510mo ago

[Feedback] Two Weeks In: A Heartfelt Thank You

It's hard to believe, but two weeks have already passed since we launched Azooma Escape.

In this update3

Full notes

Full Azooma Escape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
changedBuilding Something Better, TogetherBroken dialogues or Localization issues?
changedYour Voice Shapes Our Path ForwardThose two patches we've pushed since launch? They weren't just random bug fixes. They came directly from your feedback. Each suggestion helps us understand what Azooma Escape can become, and every piece of input sharpens our vision for what's coming next.
changedFew Notables Feedbacks that helped the Patch(es):SimpleKas - Audio Issues, Graphics Issues, Localization Typos, Input and Accessibility, boss fight hitboxes. BTheM - Input and Accessibility, Guard Vision Clarity, Localization Typos, boss fight hitboxes. RedndBlack - Accessibility and Immersion, Localization Typos. A Special Thank you for thoroughly going through the game to assist us with this feedback!
addedFew Notables Feedbacks that helped the Patch(es):This is exactly how we want to keep working: Your experiences guide what we prioritize. Your insights help us decide what needs polish, what deserves expansion, and what new elements might make the game truly shine for us to carry it forward.

Azooma Escape changes

changedBroken dialogues or Localization issues?
changedThose two patches we've pushed since launch? They weren't just random bug fixes. They came directly from your feedback. Each suggestion helps us understand what Azooma Escape can become, and every piece of input sharpens our vision for what's coming next.
changedSimpleKas - Audio Issues, Graphics Issues, Localization Typos, Input and Accessibility, boss fight hitboxes. BTheM - Input and Accessibility, Guard Vision Clarity, Localization Typos, boss fight hitboxes. RedndBlack - Accessibility and Immersion, Localization Typos. A Special Thank you for thoroughly going through the game to assist us with this feedback!
addedThis is exactly how we want to keep working: Your experiences guide what we prioritize. Your insights help us decide what needs polish, what deserves expansion, and what new elements might make the game truly shine for us to carry it forward.

It's hard to believe, but two weeks have already passed since we launched Azooma Escape. Looking back at this journey, we're genuinely proud of what we've accomplished as a team, and honestly, a bit amazed by how you've all embraced our little escape adventure.

This feeling of accomplishment goes way beyond just numbers or reviews (though those have been incredibly wonderful). It's seeing our vision actually come to life and watching players discover the village, tackle the puzzles, and find their own paths to freedom. That's exactly what we dreamed of when we started this whole thing.

Building Something Better, Together

Here's the thing though: we're nowhere near done. What we have now feels like a solid foundation, and your experiences are showing us exactly where we can improve something even better.

We want to know what's actually broken:

  • Any bugs that made you restart or lose progress?

  • Moments where the game just felt clunky or frustrating?

  • Controls or mechanics that killed the flow?

  • Parts where you got stuck because something wasn't clear enough?

  • Broken dialogues or Localization issues?

Your Voice Shapes Our Path Forward

Those two patches we've pushed since launch? They weren't just random bug fixes. They came directly from your feedback. Each suggestion helps us understand what Azooma Escape can become, and every piece of input sharpens our vision for what's coming next.

Few Notables Feedbacks that helped the Patch(es):

SimpleKas - Audio Issues, Graphics Issues, Localization Typos, Input and Accessibility, boss fight hitboxes. BTheM - Input and Accessibility, Guard Vision Clarity, Localization Typos, boss fight hitboxes. RedndBlack - Accessibility and Immersion, Localization Typos. A Special Thank you for thoroughly going through the game to assist us with this feedback!

This is exactly how we want to keep working: Your experiences guide what we prioritize. Your insights help us decide what needs polish, what deserves expansion, and what new elements might make the game truly shine for us to carry it forward.

Ready to help shape what comes next?

Steam Discussions: Share your detailed thoughts and experiences Discord Community: Chat directly with our development team

We launched Azooma Escape with a clear vision, and seeing that vision connect with players has been incredibly fulfilling. Now we're excited to discover where your feedback takes us.

We're not just making a game here. We're building further on an experience that gets better with every single escape.

Source

Steam News / 8 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.