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Steam News24 February 20242y ago

Alpha 1.5.3

Hey all! With the RPG Festival wrapping up last week, and releasing a new trailer for the game, I've been extremely busy for the past month or so. But, as always, I've been keeping at it.

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Full Azarine Heart update

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Hey all! With the RPG Festival wrapping up last week, and releasing a new trailer for the game, I've been extremely busy for the past month or so. But, as always, I've been keeping at it. So to celebrate the upcoming month of March, here's a big update for all of you. The combat has been altered; in slight ways, and in big ways. Magic no longer has a delay; a bug in the ABS scripts kept spells from triggering instantly. Mages are now a viable class! Weapon speed is no longer standard for most weapons. Swords, greatswords, hammers, daggers; all of them swing considerably different now, allowing for better build variety and a better feel and flow of combat. On top of that, I'm replacing many weapons sprites. Not all of them have been updated yet, but stay tuned and keep a close eye on your armament going forward.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHey all! With the RPG Festival wrapping up last week, and releasing a new trailer for the game, I've been extremely busy for the past month or so. But, as always, I've been keeping at it . So to celebrate the upcoming month of March, here's a big update for all of you. The combat has been altered; in slight ways, and in big ways. Magic no longer has a delay; a bug in the ABS scripts kept spells from triggering instantly. Mages are now a viable class! Weapon speed is no longer standard for most weapons. Swords, greatswords, hammers, daggers; all of them swing considerably different now, allowing for better build variety and a better feel and flow of combat. On top of that, I'm replacing many weapons sprites. Not all of them have been updated yet, but stay tuned and keep a close eye on your armament going forward.

Azarine Heart changes

addedHey all! With the RPG Festival wrapping up last week, and releasing a new trailer for the game, I've been extremely busy for the past month or so. But, as always, I've been keeping at it . So to celebrate the upcoming month of March, here's a big update for all of you. The combat has been altered; in slight ways, and in big ways. Magic no longer has a delay; a bug in the ABS scripts kept spells from triggering instantly. Mages are now a viable class! Weapon speed is no longer standard for most weapons. Swords, greatswords, hammers, daggers; all of them swing considerably different now, allowing for better build variety and a better feel and flow of combat. On top of that, I'm replacing many weapons sprites. Not all of them have been updated yet, but stay tuned and keep a close eye on your armament going forward.

As always, thank you for playing, and please report any bugs in the discussions boards or contact me via email or Discord.

Source

Steam News / 24 February 2024

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