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Steam News9 January 20265mo ago

Milestone Celebration & Axyz Road Map 2026!

Hey folks! A very happy 2026 to you all! We hope the holidays treated you well and you got a bunch of cool gifts and ate a bunch of good food.

In this update8

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Hey folks! A very happy 2026 to you all! We hope the holidays treated you well and you got a bunch of cool gifts and ate a bunch of good food.

What changed

0 fixes8 additions3 changes0 removals
  • Store
  • Gameplay
  • Maps
  • Events
  • UI and audio
changedLifetime Unique Users Milestone 🎉A few days ago we hit 1,000 individual players who have played Axyz at some point since the game's launch in March and that is INSANE. We’re so very grateful to each and everyone one of you for giving Axyz a chance and we hope you have enjoyed your time with the game (and for the rest of you who’ve purchased but haven’t played it yet - what are you waiting for? 😛)
addedLifetime Unique Users Milestone 🎉We’ve had players across the world, from Japan to Romania, and Uzbekistan to New Zealand!
addedSteam Review Milestone! 💯Yesterday, we hit the big 100 Steam reviews , which puts us in a small number of games released in 2025 to hit this target; this is a phenomenal achievement for a small game like ours! Thank you to every single one of you for helping us hit this target. This now means we sit at 139th on Steam250’s Best Hidden Gems - and we think that’s pretty darn cool! If you’re still sitting on a review that needs to be sent, don’t hesitate to add yours and help us get this number even higher!
changedSteam Winter Sale 🏷️A big thank you to everyone who picked up a copy over the Steam Winter Sale, whether as an individual purchase or as part of the Retro Rollers Bundle or even simply gave the game a wishlist. We love you all and your support for small indie studios!
added2026 Road Map 🗺️Updates for Axyz slowed down in the back half of 2025, as we turned our focus to development on a new prototype. However, we still have a number of improvements we want to include for the game and wanted to give some brief details on what these will look like. We don’t have specific dates yet for when these updates will appear, but they are aimed for the first half of 2026, so watch this space for further notice!
addedNew Levels 🆕We are looking to add 1 new super level per world. These will be unlocked individually by beating all 15 levels in a given world, and will provide the greatest challenge in Axyz to date!

Axyz changes

changedA few days ago we hit 1,000 individual players who have played Axyz at some point since the game's launch in March and that is INSANE. We’re so very grateful to each and everyone one of you for giving Axyz a chance and we hope you have enjoyed your time with the game (and for the rest of you who’ve purchased but haven’t played it yet - what are you waiting for? 😛)
addedWe’ve had players across the world, from Japan to Romania, and Uzbekistan to New Zealand!
addedYesterday, we hit the big 100 Steam reviews , which puts us in a small number of games released in 2025 to hit this target; this is a phenomenal achievement for a small game like ours! Thank you to every single one of you for helping us hit this target. This now means we sit at 139th on Steam250’s Best Hidden Gems - and we think that’s pretty darn cool! If you’re still sitting on a review that needs to be sent, don’t hesitate to add yours and help us get this number even higher!
changedA big thank you to everyone who picked up a copy over the Steam Winter Sale, whether as an individual purchase or as part of the Retro Rollers Bundle or even simply gave the game a wishlist. We love you all and your support for small indie studios!
addedUpdates for Axyz slowed down in the back half of 2025, as we turned our focus to development on a new prototype. However, we still have a number of improvements we want to include for the game and wanted to give some brief details on what these will look like. We don’t have specific dates yet for when these updates will appear, but they are aimed for the first half of 2026, so watch this space for further notice!

We’ve got a bunch of stuff to cover and that starts with two huge milestones to celebrate!

Lifetime Unique Users Milestone 🎉

A few days ago we hit 1,000 individual players who have played Axyz at some point since the game's launch in March and that is INSANE. We’re so very grateful to each and everyone one of you for giving Axyz a chance and we hope you have enjoyed your time with the game (and for the rest of you who’ve purchased but haven’t played it yet - what are you waiting for? 😛)

We’ve had players across the world, from Japan to Romania, and Uzbekistan to New Zealand!

Steam Review Milestone! 💯

Yesterday, we hit the big 100 Steam reviews, which puts us in a small number of games released in 2025 to hit this target; this is a phenomenal achievement for a small game like ours! Thank you to every single one of you for helping us hit this target. This now means we sit at 139th on Steam250’s Best Hidden Gems - and we think that’s pretty darn cool! If you’re still sitting on a review that needs to be sent, don’t hesitate to add yours and help us get this number even higher!

Steam Winter Sale 🏷️

A big thank you to everyone who picked up a copy over the Steam Winter Sale, whether as an individual purchase or as part of the Retro Rollers Bundle or even simply gave the game a wishlist. We love you all and your support for small indie studios!

We also hit 6,000 wishlists over the holidays and we continue to be humbled by each and every wishlist we pick up <3

2026 Road Map 🗺️

Updates for Axyz slowed down in the back half of 2025, as we turned our focus to development on a new prototype. However, we still have a number of improvements we want to include for the game and wanted to give some brief details on what these will look like. We don’t have specific dates yet for when these updates will appear, but they are aimed for the first half of 2026, so watch this space for further notice!

New Levels 🆕

We are looking to add 1 new super level per world. These will be unlocked individually by beating all 15 levels in a given world, and will provide the greatest challenge in Axyz to date!

If you’ve already beaten all levels in a world, these will automatically be unlocked once live.

Cloud Saves ☁️

We know there are players who want to play Axyz between PC and Steam Deck, and we know it’s a pain not being able to seemingly transfer your save across devices, so we’ll be adding Steam’s Cloud Save feature in the near future.

Camera Zoom 🎥

One of the most common issues players have reported is feeling motion sickness while playing Axyz. We want to ensure all players have the ability to enjoy the game without this issue and it’s something we’re actively looking to alleviate the symptoms of.

Based on feedback from affected players, we’re looking to add a camera zoom toggle, giving players the ability to zoom the camera out from the ball. We’re hoping by zooming out to show more of the environment while rotating around blocks, this will keep the player feeling orientated and reduce the feeling of motion sickness.

If you are a player that is easily impacted by motion sickness we would love to hear from you and further suggestions on how we can help make Axyz more manageable an experience for you.

Additional updates:

New music

Environmental design improvements

Additional Steam Achievements

We also have a few other ideas in mind but these will come down to the development time we have available, so we’re not going to confirm these for now, but we’ll let you know if there’s anything else we plan on adding.

And finally to celebrate all of the above Axyz will be back on sale this Monday Jan 12th 18:00 GMT for a week! 💲💲💲

Thank you again for making 2025 a monumental year for Space Lion Studios; let’s make 2026 an even better one!

Source

Steam News / 9 January 2026

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