Full notes
Full Axium's Box update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Store
- Fixes
Axium's Box changes
A complete overhaul from sound to animations, and everything in between.
Falling too far or taking too much damage can cause the player to ragdoll
The player can ragdoll at will with a hidden key.
When taking damage the player now has a physical reaction.
Some 3d models have been remade or replaced with high poly versions.
Many objects now play sounds when the character is close to them.
The ground floor has new animated textures.
Most cosmetics have improved textures.
Game physics has been reworked.
Just lightly taping the jump button now results in a smaller jump.
Fixed many vaulting bugs.
Charged gravity spell now has sounds and particle effects when used.
Jump pads now have sounds and particle effects when used.
Powerups now have sounds and particle effects when received.
High jumps now have their own animation.
While doing a double jump the player may do a flip.
Falling now has a few more animations.
Wall-run is easier to activate and has a slight up force attached to it.
Wall-run animations have completely been redone.
Swinging animations have completely been redone.
Leaving world bounds instant jibs you now.
And many other small changes that improve the look and feel of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
