HomeGamesUpdatesPricingMethodology
Steam News4 September 20214y ago

Version 2.33 is now available!

What's New in Version 2.33... Axiom Labs: Weapon Bloom Weapon what now? For those unfamiliar with the concept, weapon bloom is the term used to describe the method of simulating the effects of a weapon's recoil and the

In this update2

Full notes

Full AXIOM SOCCER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Balance
  • Gameplay
changedAxiom Labs: Weapon BloomWeapon what now? For those unfamiliar with the concept, weapon bloom is the term used to describe the method of simulating the effects of a weapon's recoil and the player's movement on a weapon's accuracy when fired, visualised by the expansion of the crosshair on screen.
addedAxiom Labs: Weapon BloomIn this version we're only taking into consideration the weapon's recoil as a modifier on the weapon's accuracy and not the player movement, though we have added sights to each weapon which will increase accuracy when used.
changedAxiom Labs: Weapon BloomSo how does it work?
changedAxiom Labs: Weapon BloomWhen you fire a weapon, you'll notice the crosshair will expand briefly before contracting again. The longer or faster you fire, the wider the crosshair will get, and the less accurate your shots will become. Stop firing, and your crosshair will contract, returning your accuracy to full.
changedAxiom Labs: Weapon BloomWhy's it there?
addedAxiom Labs: Weapon BloomWe tried adding in 'true' recoil, where each shot moves the cursor up or down, but while this method is used by games like CS, it's maybe a bit more hardcore than what we're looking for. Bloom allows us to control the intensity of player fire without throwing your aim all over the place.

AXIOM SOCCER changes

changedWeapon what now? For those unfamiliar with the concept, weapon bloom is the term used to describe the method of simulating the effects of a weapon's recoil and the player's movement on a weapon's accuracy when fired, visualised by the expansion of the crosshair on screen.
addedIn this version we're only taking into consideration the weapon's recoil as a modifier on the weapon's accuracy and not the player movement, though we have added sights to each weapon which will increase accuracy when used.
changedSo how does it work?
changedWhen you fire a weapon, you'll notice the crosshair will expand briefly before contracting again. The longer or faster you fire, the wider the crosshair will get, and the less accurate your shots will become. Stop firing, and your crosshair will contract, returning your accuracy to full.
changedWhy's it there?

What's New in Version 2.33...

Axiom Labs: Weapon Bloom

Weapon what now? For those unfamiliar with the concept, weapon bloom is the term used to describe the method of simulating the effects of a weapon's recoil and the player's movement on a weapon's accuracy when fired, visualised by the expansion of the crosshair on screen.

In this version we're only taking into consideration the weapon's recoil as a modifier on the weapon's accuracy and not the player movement, though we have added sights to each weapon which will increase accuracy when used.

So how does it work?

When you fire a weapon, you'll notice the crosshair will expand briefly before contracting again. The longer or faster you fire, the wider the crosshair will get, and the less accurate your shots will become. Stop firing, and your crosshair will contract, returning your accuracy to full.

Why's it there?

We tried adding in 'true' recoil, where each shot moves the cursor up or down, but while this method is used by games like CS, it's maybe a bit more hardcore than what we're looking for. Bloom allows us to control the intensity of player fire without throwing your aim all over the place.

Axiom Labs: Environment Updates

We've tidied up a few surfaces and replaced the energy field with something a little less refractive as it was causing halo effects round the player and the ball. We've also updated the ball to be a little more visible against the white floor.

Source

Steam News / 4 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.