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Steam News13 December 20178y ago

Exciting News - New Release on Steam!

I'm very excited to tell you that a new release is now on Steam. This release is the first of many to come. This is basically a re-write of the game with improvements to the climbing engine.

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Full Awesome Obstacle Challenge update

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changedI'm very excited to tell you that a new release is now on Steam. This release is the first of many to come. This is basically a re-write of the game with improvements to the climbing engine. It's not perfect, but it's a first step of getting everything working so I can focus on adding content. New levels and new mechanics are in the works. I can't wait to start building some really awesome levels. ** Known Issues ** - Leaderboards have been reset. There may also be an issue with posting new times to the leaderboards. I'm working on fixing it now. . FIXED! - If you are walking/running and sliding to a stop, and then try start walking in a new direction, you will continue in the original direction. This is also being worked on. - Many of the levels start with the player facing the wrong way. This will be addressed so you always face forward as forward is configured in SteamVR. ** In This Release ** + Checkpoints - some of the more annoying levels now have checkpoints. If you fall, you will restart at the last checkpoint. (Note - some levels have checkpoints, but will not detect falls yet... Future levels will be designed to make fall detection simpler.. See Level #6 as an example.) + Hands! - You now have hands. Also, there is an indicator to show which hand is holding a grip. Customized skin tones will be available in the future. + A few reworked/new levels (Level #6, #19-27) + Collision detection should be greatly improved. ** Coming Soon ** + Many new levels (expect longer more complex levels) + New game mechanics (new obstacles, abilities, etc.) + Level progression (medals for times, level unlocks) + Replays / Ghosts + Sound/Music (I know the game is way too quiet) I'm excited to deliver more content and deliver the great game this is meant to be. Thank you!

Awesome Obstacle Challenge changes

changedI'm very excited to tell you that a new release is now on Steam. This release is the first of many to come. This is basically a re-write of the game with improvements to the climbing engine. It's not perfect, but it's a first step of getting everything working so I can focus on adding content. New levels and new mechanics are in the works. I can't wait to start building some really awesome levels. ** Known Issues ** - Leaderboards have been reset. There may also be an issue with posting new times to the leaderboards. I'm working on fixing it now. . FIXED! - If you are walking/running and sliding to a stop, and then try start walking in a new direction, you will continue in the original direction. This is also being worked on. - Many of the levels start with the player facing the wrong way. This will be addressed so you always face forward as forward is configured in SteamVR. ** In This Release ** + Checkpoints - some of the more annoying levels now have checkpoints. If you fall, you will restart at the last checkpoint. (Note - some levels have checkpoints, but will not detect falls yet... Future levels will be designed to make fall detection simpler.. See Level #6 as an example.) + Hands! - You now have hands. Also, there is an indicator to show which hand is holding a grip. Customized skin tones will be available in the future. + A few reworked/new levels (Level #6, #19-27) + Collision detection should be greatly improved. ** Coming Soon ** + Many new levels (expect longer more complex levels) + New game mechanics (new obstacles, abilities, etc.) + Level progression (medals for times, level unlocks) + Replays / Ghosts + Sound/Music (I know the game is way too quiet) I'm excited to deliver more content and deliver the great game this is meant to be. Thank you!

I'm very excited to tell you that a new release is now on Steam. This release is the first of many to come. This is basically a re-write of the game with improvements to the climbing engine. It's not perfect, but it's a first step of getting everything working so I can focus on adding content. New levels and new mechanics are in the works. I can't wait to start building some really awesome levels. ** Known Issues ** - Leaderboards have been reset. There may also be an issue with posting new times to the leaderboards. I'm working on fixing it now.. FIXED! - If you are walking/running and sliding to a stop, and then try start walking in a new direction, you will continue in the original direction. This is also being worked on. - Many of the levels start with the player facing the wrong way. This will be addressed so you always face forward as forward is configured in SteamVR. ** In This Release ** + Checkpoints - some of the more annoying levels now have checkpoints. If you fall, you will restart at the last checkpoint. (Note - some levels have checkpoints, but will not detect falls yet... Future levels will be designed to make fall detection simpler.. See Level #6 as an example.) + Hands! - You now have hands. Also, there is an indicator to show which hand is holding a grip. Customized skin tones will be available in the future. + A few reworked/new levels (Level #6, #19-27) + Collision detection should be greatly improved. ** Coming Soon ** + Many new levels (expect longer more complex levels) + New game mechanics (new obstacles, abilities, etc.) + Level progression (medals for times, level unlocks) + Replays / Ghosts + Sound/Music (I know the game is way too quiet) I'm excited to deliver more content and deliver the great game this is meant to be. Thank you!

Source

Steam News / 13 December 2017

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