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Steam News26 September 20169y ago

Update - Bug fixes and a new Level #1 (Intro)

Small update today. Updates Course #1 has been totally redone. Instead of walking through the basics over the first dozen courses, most of the movement concepts are now introduced in a single level.

Full notes

Full Awesome Obstacle Challenge update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedSmall update today. Updates Course #1 has been totally redone. Instead of walking through the basics over the first dozen courses, most of the movement concepts are now introduced in a single level. It's also more optimized than previous levels and should run pretty smoothly on most systems. Adaptive Rendering Quality has been added. This should improve the look of the game (on some levels) and will scale based on your PC's performance. Bug fixes Clipping has been improved. On the new course #1, you should not be able to walk through walls. (your screen will go dark). Some issues may still exists and we will address those in an upcoming release. Upcoming Changes A new Course #2 is now being built that will introduce hazards (fire, lasers, and more). That will go live at the end of the week. The early courses (2-15 or so) are also being rebuilt. The current versions were prototypes that will be replaced with all new original designs. Music is being added and SFX will be improved. -VRoximity

Awesome Obstacle Challenge changes

addedSmall update today. Updates Course #1 has been totally redone. Instead of walking through the basics over the first dozen courses, most of the movement concepts are now introduced in a single level. It's also more optimized than previous levels and should run pretty smoothly on most systems. Adaptive Rendering Quality has been added. This should improve the look of the game (on some levels) and will scale based on your PC's performance. Bug fixes Clipping has been improved. On the new course #1, you should not be able to walk through walls. (your screen will go dark). Some issues may still exists and we will address those in an upcoming release. Upcoming Changes A new Course #2 is now being built that will introduce hazards (fire, lasers, and more). That will go live at the end of the week. The early courses (2-15 or so) are also being rebuilt. The current versions were prototypes that will be replaced with all new original designs. Music is being added and SFX will be improved. -VRoximity

Small update today. Updates Course #1 has been totally redone. Instead of walking through the basics over the first dozen courses, most of the movement concepts are now introduced in a single level. It's also more optimized than previous levels and should run pretty smoothly on most systems. Adaptive Rendering Quality has been added. This should improve the look of the game (on some levels) and will scale based on your PC's performance. Bug fixes Clipping has been improved. On the new course #1, you should not be able to walk through walls. (your screen will go dark). Some issues may still exists and we will address those in an upcoming release. Upcoming Changes A new Course #2 is now being built that will introduce hazards (fire, lasers, and more). That will go live at the end of the week. The early courses (2-15 or so) are also being rebuilt. The current versions were prototypes that will be replaced with all new original designs. Music is being added and SFX will be improved. -VRoximity

Source

Steam News / 26 September 2016

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