In this update5
Full notes
Full Away Team update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Away Team changes
Hello friends! Today, we launched a new trailer that answers the number one question we've been asked since we first announced the game: will there be multiplayer? At the time, given the scale of the simulation, we were not 100% sure we'd be able to manage it, but we're happy to announce that we are indeed supporting online multiplayer!
In addition, after years of development, we're now ready for our first batch of external playtesters. As this is our first outing and we need to test the base systems of the game, the scale of this playtest will be small and limited to singleplayer. You can head over here to sign up: [Sign-ups now closed]Steam post image Thank you so much for everyone's support, we're looking forward to seeing everyone's feedback!
What’s in this playtest?
This playtest includes the core systems of the game. You’ll need to harness temperature, power, pipes, chemical reactions, and more in order to build a base, research technologies, and get your survival needs met. We expect the playtest to have around 50 cycles of gameplay. Over time, we will be adding more content, lore, and greater goals for the Duplicant to achieve.
F.A.Q.
Where can I provide feedback?
You can provide us feedback using the in-game feedback tool (CTRL+F8), on our forums, or on Discord. Thank you!
When will the game launch?
We don’t have a launch date yet, however, we almost certainly will be doing more playtests in the future. Wishlist the game on Steam to be alerted when we post major Away Team news, or sign up for the Klei email newsletter to stay up to date on everything Klei.
How many players will the game support?
We’re not sure yet! Future playtests will help us figure out the balance and technical limitations of multiplayer.
Source
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