Update log
Full Avowed update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Envoys,
Extracted changes
- Gameplay
- Events
- Balance
- Store
- Performance
It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements; including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots.
If you come across any issues or bugs, please contact our support team.
https://avowed.obsidian.net/issue-tracker#contact
Features and Improvements
New Game+
New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build.
When starting a New Game Plus save, players will bring along with them:
All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration)
All spent attribute points
All unique weapons and armors—but they are reset to level 1
All unlocked enchantments remain
All unique gloves and boots
All necklaces, all rings, and all trinkets
Any equipped Common Weapons or Armor items are kept, but they are reset to level 1EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game.
The following are removed from the player at the start of a New Game Plus:
All common weapons and armor
Companions must be picked up via story progression
Companions keep their talent points and start at level 1
All resources that had been collected
Gold
Upgrade materials
Enchanting materials
Food ingredients
All consumables that had been collected
All potions
All food
All quest items
All god totems/trinkets
Fast travel points/fog of war
The aforementioned godlike abilities
To ensure challenge scales alongside player power:
Enemy stats are increased across the board
Enemies now have a chance to have modifiers applied to them
Elemental Modifiers
Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage.
Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage.
Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage.
Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage.
Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage.
Physical Modifiers
- HasteIncreased movement speed, attack speed, and reduced cooldown timers
- Glass CannonIncreased damage dealt and damage received
- ColossalIncreased maximum health
Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt
- CrippledReduced movement speed and attack speed
- SturdyIncreased stability making it harder for them to be stunned
Natural Immunity: Immune to all status accumulations
- ForcefulIncreased impact on attacks
- VindictiveIncreased damage dealt based on the amount of health lost
Attribute stat cap rises from 15 to 30
An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save.
New Playable Species
Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves.
Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity.
Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the
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