Avowed
Steam News 17 February 20263mo ago

Patch 2.0 is Live

Greetings Envoys, It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release deli…

Update log

Full Avowed update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings Envoys,

Extracted changes

0 fixes7 additions18 changes1 removal
  • Gameplay
  • Events
  • Balance
  • Store
  • Performance
addedIt has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements; including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots.
addedNew Game+New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build.
addedNew Game+When starting a New Game Plus save, players will bring along with them:
removedNew Game+Any equipped Common Weapons or Armor items are kept, but they are reset to level 1 EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game.
addedNew Game+The following are removed from the player at the start of a New Game Plus:
changedNew Game+All common weapons and armor

It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements; including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots.

If you come across any issues or bugs, please contact our support team.

https://avowed.obsidian.net/issue-tracker#contact

Features and Improvements

New Game+

New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build.

When starting a New Game Plus save, players will bring along with them:

  • All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration)

  • All spent attribute points

  • All unique weapons and armors—but they are reset to level 1

  • All unlocked enchantments remain

  • All unique gloves and boots

  • All necklaces, all rings, and all trinkets

  • Any equipped Common Weapons or Armor items are kept, but they are reset to level 1

    EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game.

The following are removed from the player at the start of a New Game Plus:

  • All common weapons and armor

  • Companions must be picked up via story progression

    • Companions keep their talent points and start at level 1

  • All resources that had been collected

    • Gold

    • Upgrade materials

    • Enchanting materials

    • Food ingredients

  • All consumables that had been collected

    • All potions

    • All food

  • All quest items

  • All god totems/trinkets

  • Fast travel points/fog of war

  • The aforementioned godlike abilities

To ensure challenge scales alongside player power:

  • Enemy stats are increased across the board

  • Enemies now have a chance to have modifiers applied to them

Elemental Modifiers

  • Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage.

  • Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage.

  • Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage.

  • Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage.

  • Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage.

Physical Modifiers

  • HasteIncreased movement speed, attack speed, and reduced cooldown timers
  • Glass CannonIncreased damage dealt and damage received
  • ColossalIncreased maximum health
  • Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt

  • CrippledReduced movement speed and attack speed
  • SturdyIncreased stability making it harder for them to be stunned
  • Natural Immunity: Immune to all status accumulations

  • ForcefulIncreased impact on attacks
  • VindictiveIncreased damage dealt based on the amount of health lost
  • Attribute stat cap rises from 15 to 30

An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save.

New Playable Species

Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves.

  • Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity.

  • Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the

Source

Steam News / 17 February 2026

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