Update log
Full Avowed update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Events
- Balance
It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements; including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots.
[dynamiclink href="https://youtu.be/MtoGSz4Kv1o"]
Let’s break down all of the big new additions that are coming to the game with this update.
New Playable Species
Headlining the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves.
Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity.
Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora.
Aumaua – Towering, powerfully built, and physically imposing.
With all five of the Eoran kith species now available, players have more ways than ever to define who their envoy is as they decide the fate of the Living Lands. The new species are available for selection at character creation, but for those who are looking are currently in the middle of an adventure and are looking for a change, a mirror has been added to the Party Camp that allows players to change their appearance, including species, at any time!
Not only do the different species change how you look, but the team has also added in stat bonuses for all species adding another layer to character creation.
Humans
+1 Might
+1 Resolve
Elves
+1 Dexterity
+1 Perception
Aumaua
+2 Might
Dwarves
+1 Might
+1 Constitution
Orlans
+1 Perception
+1 Resolve
To team up with species specific stat boosts, we have also added a stat boost that comes along with your background choice, adding more to your build variety.
- CosmeticArcane Scholar+2 to Intellect
- CosmeticCourt Augur+2 to Resolve
- CosmeticNoble Scion+2 to Perception
- CosmeticVanguard Scout+2 to Dexterity
- CosmeticWar Hero+2 to Constitution
Return to the Living Lands Again and Again
New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build.
When starting a New Game Plus save, players will bring along with them:
All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration)
All spent attribute points
All unique weapons and armors—but they are reset to level 1
All unlocked enchantments remain
All unique gloves and boots
- AnyequippedCommon Weapons or Armor items are kept, but they are reset to level 1 EDITThe above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game.
The following are removed from the player at the start of a New Game Plus:
All common weapons and armor
Companions must be picked up via story progression
Companions keep their talent points and start at level 1
All resources that had been collected
Gold
Upgrade materials
Enchanting materials
Food ingredients
All consumables that had been collected
All potions
All food
All quest items
All god totems/trinkets
Fast travel points/fog of war
The aforementioned
Source
