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Steam News20 July 20241y ago

Updating drop pools!

Hello again everyone, It's time for another update! I am really trying to nail down the drop system with this update, Instead of having 2 tiers of drop with common every 3 hours and rare every 18 hours, we are removing

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Hello again everyone,

What changed

0 fixes3 additions0 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
removedIt's time for another update! I am really trying to nail down the drop system with this update, Instead of having 2 tiers of drop with common every 3 hours and rare every 18 hours, we are removing the 18 hour drop pool and now it will just be a consistent drop every 3 hours (You must click to trigger the drop after 3 hours has passed, every 3 hours). Each time a drop occurs now, it has a chance of being any rarity.
addedThe new rarity tiers and their drop rates are as follows:
addedI have also added a button to reset the click counter. I am thinking of implementing a feature where you can "prestige" by resetting the counter after you get to 1,000,000, which would force an avocado to drop or something like that. I am still working on the details.
addedI am adding support for animated 2D avocados in the form of GIF's that will be integrated in the next update. This will let us have some more creative freedom when designing the avocados. At the moment, there will not be any avocados that utilize this, but they will be added shortly after.

Avocado changes

removedIt's time for another update! I am really trying to nail down the drop system with this update, Instead of having 2 tiers of drop with common every 3 hours and rare every 18 hours, we are removing the 18 hour drop pool and now it will just be a consistent drop every 3 hours (You must click to trigger the drop after 3 hours has passed, every 3 hours). Each time a drop occurs now, it has a chance of being any rarity.
addedThe new rarity tiers and their drop rates are as follows:
addedI have also added a button to reset the click counter. I am thinking of implementing a feature where you can "prestige" by resetting the counter after you get to 1,000,000, which would force an avocado to drop or something like that. I am still working on the details.
addedI am adding support for animated 2D avocados in the form of GIF's that will be integrated in the next update. This will let us have some more creative freedom when designing the avocados. At the moment, there will not be any avocados that utilize this, but they will be added shortly after.

It's time for another update! I am really trying to nail down the drop system with this update, Instead of having 2 tiers of drop with common every 3 hours and rare every 18 hours, we are removing the 18 hour drop pool and now it will just be a consistent drop every 3 hours (You must click to trigger the drop after 3 hours has passed, every 3 hours). Each time a drop occurs now, it has a chance of being any rarity.

The new rarity tiers and their drop rates are as follows:

  • Common- 58%

  • Uncommon - 34%

  • Rare - 6%

  • Ultra Rare - 2%

  • Epic - 0.00000025%

  • Legendary - 0.0000000357%

I have also added a button to reset the click counter. I am thinking of implementing a feature where you can "prestige" by resetting the counter after you get to 1,000,000, which would force an avocado to drop or something like that. I am still working on the details.

I am adding support for animated 2D avocados in the form of GIF's that will be integrated in the next update. This will let us have some more creative freedom when designing the avocados. At the moment, there will not be any avocados that utilize this, but they will be added shortly after.

Source

Steam News / 20 July 2024

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