Full notes
Full Avernum 4: Greed and Glory update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Avernum 4: Greed and Glory changes
- Cachemap
We have released the first patch for Avernum 4: Greed and Glory, updated it to v1.0.1. Our indie, turn-based RPG in a vast underworld nation now has a ton of bug fixes and improvements to make your heroic (or greed-filled) journey much more pleasant. Enjoy!
Avernum 4: Greed and Glory v1.0.1 - 10/31/25
* In windowed mode, window will no longer be created too wide. This will make the game more pleasant on extra-wide monitors.
* Problem saving game when user name contained non-ASCII characters fixed.
* You can no longer heal/cure hostile creatures. Enabling this seemed like a good idea at the time …
* Reviving your party no longer removes your light.
* You can now get the quest from LoAnn the giant even if you already have the key.
* Lockpicks use preseeded success rolls. The chance of a pick breaking is now preseeded too. Please don’t worry about reloading your game when you fail to pick a lock. There are plenty of lockpicks.
* Some lamps were mistakenly too expensive.
* Digging up a cache now plays the correct sound.
* The effects of the Unthreatening and Challenger traits have been doubled.
* Terrifying Howl was mistakenly costing spell energy.
* Quick Strikes and Take Aim are stronger.
* Divine Restoration at level 3 now cures mental effects.
* Return Life at higher spell levels now increases the amount of health revived characters have.
* Aura of Comfort is a bit less powerful.
* The Escape and Enter/Return buttons now work on the Pick Locks window.
* Under Cover status is far weaker now and doesn’t affect poison or acid damage.
* A wide assortment of minor tweaks and typo fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
