Full notes
Full Avenger Sharks update
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What changed
- UI and audio
- Balance
- Gameplay
Avenger Sharks changes
In this release, the gameplay has been sped up to make it more frenetic, combined with the addition of skeletons and GRENADES! The HUD has been streamlined, and the player has a targeting laser when playing with a controller.
Away from the core game, we now also have an Options screen and Steam Cloudsupport.
Gameplay:
Increase player fire rate and re-balance FAST SPRAY
Enemies can no longer take damage while they are spawning.
Increase enemy spawn numbers.
% chance of multiple spawns happening at the same time (Will be different types)
Increase knight health to 4 (was: 1)
Increase necromancer health to 10 (was: 3)
Increase trap health to 10 (was: 5)
Enemies:
Added Skeletons (that split into 4 when vanquished!)
Power-ups:
Added GRENADE power-up (Boom!)
Power-ups no longer ‘tick’ unless the player is actively controlling the shark.
Controls:
Controller: Player now has a targetting laser!
Controller: ‘B’ button to back out of menus.
Graphics:
Power up bar moved to RHS. Non-activated power-ups are not shown.
Sound:
Master / Music / Volume audio buses implemented.
Misc
Options screen added. Persistent storage used.
Screen mode (Full screen, windowed)
Volume (Master, Music, Effects)
Credits screen re-jigged.
Pacifist Mode: Hide power-up bar.
Windowed Mode: Use 1920x1080 as a default (User can re-size)
Platform:
HTML5: Disable storage, Statistics and Exit Game.
Steam: Steam Cloud sync for Statistics (cross-platform)
Bug fixes
Player projectiles would not pass through spawning enemies.
Magnet: Make a bit stronger to avoid items chasing the player(!)
Controller START button mapped to too many menu items (and so not working).
Steam Deck: STATISTICS not consistently working when selected with controller.
Steam Deck: CREDITS not consistently working when selected with controller.
Source
Changelog.gg summarizes and formats this update. How we read updates.
