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Steam News1 April 20263mo ago

Extremely Normal April 1st Update

Hello, I'm alive. This demo update is mainly bug fixes and general improvements. There is absolutely nothing else of note in it at all. Existing leaderboard times are not affected. Updated game to Unity 6.

Full notes

Full AVENGE MYSELF update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, I'm alive. This demo update is mainly bug fixes and general improvements. There is absolutely nothing else of note in it at all. Existing leaderboard times are not affected.

What changed

3 fixes6 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Fixes
changedHello, I'm alive. This demo update is mainly bug fixes and general improvements. There is absolutely nothing else of note in it at all. Existing leaderboard times are not affected.
changedUpdated game to Unity 6.3 LTS
addedAdded additional volume sliders for wind and skate sounds
addedAdded video setting for HUD supersampling to eliminate aliasing There must surely be some more efficient way of doing this, but this will do for now. Enabling the setting ONLY supersamples the rendering for the in-game HUD, so the performance impact isn't too bad.
addedAdded █████ ██████ ██ ǝƃɐʇs ןɐı̣ɹꓕ █████████ ██ ████ ███ ███████ ████ ██ ██████ ██████████ ██ ███ ██ ██████ Point of Impact? ████
changedReduced contrast on simulation grids near the camera This should hopefully reduce eye strain from these when speeding past simulation grids, especially on 60hz displays.

AVENGE MYSELF changes

changedHello, I'm alive. This demo update is mainly bug fixes and general improvements. There is absolutely nothing else of note in it at all. Existing leaderboard times are not affected.
changedUpdated game to Unity 6.3 LTS
addedAdded additional volume sliders for wind and skate sounds
addedAdded video setting for HUD supersampling to eliminate aliasing There must surely be some more efficient way of doing this, but this will do for now. Enabling the setting ONLY supersamples the rendering for the in-game HUD, so the performance impact isn't too bad.
addedAdded █████ ██████ ██ ǝƃɐʇs ןɐı̣ɹꓕ █████████ ██ ████ ███ ███████ ████ ██ ██████ ██████████ ██ ███ ██ ██████ Point of Impact? ████
  • Updated game to Unity 6.3 LTS

  • Added additional volume sliders for wind and skate sounds

  • Added video setting for HUD supersampling to eliminate aliasing

    • There must surely be some more efficient way of doing this, but this will do for now. Enabling the setting ONLY supersamples the rendering for the in-game HUD, so the performance impact isn't too bad.

  • Added █████ ██████ ██ ǝƃɐʇs ןɐı̣ɹꓕ █████████ ██ ████ ███ ███████

    • ████ ██ ██████ ██████████ ██ ███ ██ ██████ Point of Impact? ████

  • Reduced contrast on simulation grids near the camera

    • This should hopefully reduce eye strain from these when speeding past simulation grids, especially on 60hz displays.

  • Added look sensitivity reduction during view turn from red boost pads

    • Having full look control during these made extreme view shifts extremely difficult to control. You do still have look control during them, but now your input sensitivity is reduced according to how fast the automation is rotating your view to blend the two.

    • This only applies if Snap Boost Turn is disabled, since it's instant in that case anyway.

  • Added short automatic skate when hitting a boost pad while not skating

  • Added FOV effects when hitting boost pads or airboosting

    • These may be disabled in the video settings ("FOV Effects").

  • Displayed signs for time changes now behave as expected in countdown events

  • Adjusted music loading for more consistent loop transitions

  • Adjusted tutorial text to clarify steering behavior in the air and while skating

  • Adjusted look input curve for controllers

  • Fixed inconsistent sensitivity when looking at extreme up or down angles

    • FINALLY

  • Fixed HUD alpha blending behavior

  • Fixed bug causing incorrect walking movement when looking upward while standing on a slope

    • I wonder how many people ever actually did this.

Source

Steam News / 1 April 2026

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