Full notes
Full Aven Colony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Aven Colony changes
Hi everybody! Aven Colony content drop 3 is now live! We've made a new video available to explain the new features; please check it out here: https://www.youtube.com/watch?v=zX6wBxJUWlQ
Here's a detailed list of the major new features and changes:
Major Changes
New Governor Perks system! Select 1 of 15 perks when starting any new mission (see below for a full list).
New Challenge Missions: Boreal Bay, Bluestone Falls, and Icebound Isle. These are very challenging missions designed for experienced players, but can be played at the same 7 difficulty settings as campaign missions.
- New sandbox mapsBoreal Bay, Bluestone Falls, and Icebound Isle are also now available as sandbox maps.
- Landing sitesall sandbox maps now have alternate "A" and "B" start locations (for the existing maps, "A" is the previous location, and "B" is the new one)
- Revised sandbox setupcompletely overhauled the sandbox setup UI to better display all possible options, and added a few more sandbox setup options
- Revised difficulty setupchanged campaign mission difficulty to a list instead of a drop-down. Also, changing campaign mission difficulty now shows what options are impacted (note that unlike sandbox, these cannot be changed individually; all are determined by the difficulty setting)
New building: Water Treatment Plant! The Water Treatment Plant recovers an amount of water that scales with the total inhabitants of any directly adjacent residential buildings. Note that each residential building can only be served by 1 Water Treatment Plant.
New indicator: battery power! This indicator only appears at the bottom of the screen if your colony has Energy Batteries. It also doubles as a button and can be used to turn Battery Mode on or off.
New overlays: Health, Turret Coverage, Lightning Tower Coverage (special thanks to streamer @SlimNasty2013 for suggesting these!)
Here's a full list of the new governor perks:
Governor Perks
Arkitect: You have been chosen to build the Arks! Ark Launchers cost 50% as many Nanites, Ark vessels move 25% faster, and Expedition Centers and all remote installations cost 25% fewer Nanites.
Boost Engineer: You have an unusual knack for getting the most out of colony boosts. Boosts drain power 33% more slowly and are researched 50% faster.
Doctor: You specialize in keeping colonists healthy. Hospitals and Decontamination Units cost 33% fewer Nanites and plague spreads at 50% speed.
Drone Tech: You are one with the drones. Construction drones build, repair, & upgrade 20% faster and you recover an additional 10% of the original Nanite cost when recycling a building. Scrubber & Police Drones are also 15% more effective.
Electrician: You have a knack for optimizing a colony's electrical inputs. Geothermals, Zorium Plants, and Transceivers generate 6% more power and all electricity-generating structures can be produced for 10% fewer Nanites.
Farmer: You have a green thumb. Potash is consumed 10% more slowly, and all farming structures are 6% more productive and cost 5% fewer Nanites.
Industrialist: You are a captain of industry. Mills and Chemical Plants have a 20% lower Nanite cost and operate 10% faster.
Miner: You specialize in mining. All Mines and Laser Mines recover minerals 8% faster, and Deep Core Mine installations outside your colony are 10% more productive.
Pharmacist: You are unusually familiar with enhancement substances. Enhancer Bars consume enhancers 30% more slowly and cost 40% fewer Nanites to build. Enhancers
Source
Changelog.gg summarizes and formats this update. How we read updates.
