What changed
1 fix1 addition1 change0 removals
addedHi hi everyone! I'm happy to say update 61 is here! As I mentioned in the recent update preview, this update focuses on a new options menu that allows many areas of the game to be customized such as ship fuel, food/water, supplies, morale, and many other things. I've decided to allow options to simply increase player starting amounts instead of changing the actual amount of fuel burn or food/water use. So I hope you all find this useful, as it now allows a more custom game to be setup. Check out the full details here...
fixedMAJOR FEATURE: Entire custom game options screen has been added! - Large sea creature graphics have been enhanced - Added new sea creature for oceanic planets/moons - Added new creature type for each desert, arid, ice, alien and tropical planets/moons - Added two new creature types for volcanic planets/moons - Enhanced lava rivers on volcanic planets/moons - Some graphic enhancements in space stations such as walls and comp terminals - Fixed issue which caused ship to continuously jump to a nav sector even if nav maps are 0 - Fixed issue which caused upgraded energy module to reset when a save game is loaded - Fixed issue which caused carrier marked target to not delete when jumping into new sector - Fixed problems which caused sound effects and music to play in some areas even if turned off - Some performance improvements to allow better gameplay on older systems and even laptops
changedOk this is all for now. Good thing is, this option menu can be expanded like just about every other thing in this game. So if I get requests for more options you all would like to be able to change, it may make it's way into a future update. Ok this concludes it all for now, until next time, CHEERS!
Avalon: The Journey Begins changes
addedHi hi everyone! I'm happy to say update 61 is here! As I mentioned in the recent update preview, this update focuses on a new options menu that allows many areas of the game to be customized such as ship fuel, food/water, supplies, morale, and many other things. I've decided to allow options to simply increase player starting amounts instead of changing the actual amount of fuel burn or food/water use. So I hope you all find this useful, as it now allows a more custom game to be setup. Check out the full details here...
fixedMAJOR FEATURE: Entire custom game options screen has been added! - Large sea creature graphics have been enhanced - Added new sea creature for oceanic planets/moons - Added new creature type for each desert, arid, ice, alien and tropical planets/moons - Added two new creature types for volcanic planets/moons - Enhanced lava rivers on volcanic planets/moons - Some graphic enhancements in space stations such as walls and comp terminals - Fixed issue which caused ship to continuously jump to a nav sector even if nav maps are 0 - Fixed issue which caused upgraded energy module to reset when a save game is loaded - Fixed issue which caused carrier marked target to not delete when jumping into new sector - Fixed problems which caused sound effects and music to play in some areas even if turned off - Some performance improvements to allow better gameplay on older systems and even laptops
changedOk this is all for now. Good thing is, this option menu can be expanded like just about every other thing in this game. So if I get requests for more options you all would like to be able to change, it may make it's way into a future update. Ok this concludes it all for now, until next time, CHEERS!
Hi hi everyone! I'm happy to say update 61 is here! As I mentioned in the recent update preview, this update focuses on a new options menu that allows many areas of the game to be customized such as ship fuel, food/water, supplies, morale, and many other things. I've decided to allow options to simply increase player starting amounts instead of changing the actual amount of fuel burn or food/water use. So I hope you all find this useful, as it now allows a more custom game to be setup. Check out the full details here...
Avalon v10361
- MAJOR FEATURE: Entire custom game options screen has been added! - Large sea creature graphics have been enhanced - Added new sea creature for oceanic planets/moons - Added new creature type for each desert, arid, ice, alien and tropical planets/moons - Added two new creature types for volcanic planets/moons - Enhanced lava rivers on volcanic planets/moons - Some graphic enhancements in space stations such as walls and comp terminals - Fixed issue which caused ship to continuously jump to a nav sector even if nav maps are 0 - Fixed issue which caused upgraded energy module to reset when a save game is loaded - Fixed issue which caused carrier marked target to not delete when jumping into new sector - Fixed problems which caused sound effects and music to play in some areas even if turned off - Some performance improvements to allow better gameplay on older systems and even laptops
Ok this is all for now. Good thing is, this option menu can be expanded like just about every other thing in this game. So if I get requests for more options you all would like to be able to change, it may make it's way into a future update. Ok this concludes it all for now, until next time, CHEERS!