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Steam News24 February 20242y ago

Development Log #1

Welcome Well hello all and thank you so much for all the Wishlist's so far it's great to see an interest in my game.

In this update2

Full notes

Full Autotag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Store
  • Fixes
  • Maps
  • Gameplay
changedProgress So the game has been coming along really well with it being well on track for it's first multiplayer playtesting session (If you would like to get involved then please join the discord on the store page).
fixedScope ViewThe first thing that I wanted to get in the game was a big change in how the camera, aiming and shooting is played out. So after getting multiple requests from my testers I raised the camera location above the car, fixed issues where aiming would be locked below the camera view and I also added the ability to switch to a scope style view (no zoom but focus from the weapons barrel).
addedRandom Time PlaySo along with the new scope view I have played and tested on the map so much that I feel like over time the same map will get boring quick and until I add multiple maps to the game it's worth making a feature that will allow each game to have it's own challenge and variety.
addedRandom Time PlayThis is where random time of day comes in when the match begins. What does this mean? Well I have added lighting to the destructible lampposts and given player cars headlights in order to allow there to be night matches. Each game start will randomly choose a time of day, if it's night then all the lights will be on and if its day time then all the lights will be turned off and you can enjoy the sunshine around your battle.

Autotag changes

changedProgress So the game has been coming along really well with it being well on track for it's first multiplayer playtesting session (If you would like to get involved then please join the discord on the store page).
fixedThe first thing that I wanted to get in the game was a big change in how the camera, aiming and shooting is played out. So after getting multiple requests from my testers I raised the camera location above the car, fixed issues where aiming would be locked below the camera view and I also added the ability to switch to a scope style view (no zoom but focus from the weapons barrel).
addedSo along with the new scope view I have played and tested on the map so much that I feel like over time the same map will get boring quick and until I add multiple maps to the game it's worth making a feature that will allow each game to have it's own challenge and variety.
addedThis is where random time of day comes in when the match begins. What does this mean? Well I have added lighting to the destructible lampposts and given player cars headlights in order to allow there to be night matches. Each game start will randomly choose a time of day, if it's night then all the lights will be on and if its day time then all the lights will be turned off and you can enjoy the sunshine around your battle.

Welcome Well hello all and thank you so much for all the Wishlist's so far it's great to see an interest in my game. Now I figured as the game gets further in development it's worth updating everyone here on the current progress and plans. So without rambling on too much here is the first Dev Log for Autotag.

Progress So the game has been coming along really well with it being well on track for it's first multiplayer playtesting session (If you would like to get involved then please join the discord on the store page).

Scope View

The first thing that I wanted to get in the game was a big change in how the camera, aiming and shooting is played out. So after getting multiple requests from my testers I raised the camera location above the car, fixed issues where aiming would be locked below the camera view and I also added the ability to switch to a scope style view (no zoom but focus from the weapons barrel).

Scope view in use

Random Time Play

So along with the new scope view I have played and tested on the map so much that I feel like over time the same map will get boring quick and until I add multiple maps to the game it's worth making a feature that will allow each game to have it's own challenge and variety.

This is where random time of day comes in when the match begins. What does this mean? Well I have added lighting to the destructible lampposts and given player cars headlights in order to allow there to be night matches. Each game start will randomly choose a time of day, if it's night then all the lights will be on and if its day time then all the lights will be turned off and you can enjoy the sunshine around your battle.

This is a small feature that I'd like to get feedback on where possible so let me know what you all think below.

Speeding through time to show light mechanic in play

Timescale Update Each devlog will include a timescale update to keep you all up to date on how the game development is going. Currently I am hoping to get more people involved to join the playtest planned for the next weekend everyone is free. This will be the first and biggest test yet so don't miss out.

Final Thoughts Thank you all for taking the time to get this far and I hope to hear a lot of feedback on what you think of this weeks progress and any suggestions you may have.

Thank you Rob.

Source

Steam News / 24 February 2024

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