HomeGamesUpdatesPricingMethodology
Steam News8 June 20242y ago

Autonomous Anarchy Demo Update 2 Now Available

Hey everyone, We just released a minor update for the Autonomous Anarchy Demo that brings improved graphics, new features, and fixes some bugs.

Full notes

Full Autonomous Anarchy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix5 additions11 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedWe just released a minor update for the Autonomous Anarchy Demo that brings improved graphics, new features, and fixes some bugs. This will likely be that last update for the demo until we release the complete version of the game. We are aiming for a release in late October - early November!
addedUpdate Features:Added screen shake (can be disabled in the options menu)
addedUpdate Features:Added a game over music jingle
changedWeapon RebalancingWe've tweaked several weapons to make them a bit more useful
changedWeapon RebalancingAll explosive weapons now create their explosion at the impact point instead of the center of the projectile, which gives them a bit more piercing power against groups of enemies
changedWeapon RebalancingOrange + Pink Damage falloff reduced from 50% > 25% Pierce reduced from 10 > 4 Projectile speed increased from 25 > 30 Range increased by 20%

We just released a minor update for the Autonomous Anarchy Demo that brings improved graphics, new features, and fixes some bugs. This will likely be that last update for the demo until we release the complete version of the game. We are aiming for a release in late October - early November!

Update Features:

  • Revamped a bunch of sprites, such as background tiles and environment details

  • Added screen shake (can be disabled in the options menu)

  • Added a game over music jingle

Weapon Rebalancing

We've tweaked several weapons to make them a bit more useful

  • All explosive weapons now create their explosion at the impact point instead of the center of the projectile, which gives them a bit more piercing power against groups of enemies

  • Orange + Pink

    • Damage falloff reduced from 50% > 25%

    • Pierce reduced from 10 > 4

    • Projectile speed increased from 25 > 30

    • Range increased by 20%

  • Charge - Yellow

    • Now automatically charges when not being fired, and fires a weak rapid fire shot when held

  • Blue + Purple

    • Pierce increased from 1 > 3 with 50% pierce reduction

    • Now slices enemies multiple times and will home to others after the first target is destroyed

  • Pink + Purple

    • Now gains 10% more damage for each target hit, up to a max of 40%

  • Spread - Green

    • Reduced damage falloff from 75% > 50%

  • Missile - Pink

    • Increased single target damage 5 > 9

    • Explosion damage remains the same

  • Chaser - Purple

    • Reduced spread by 33%

Other Changes

  • Co-op now boosts enemy health and spawn rates a bit less, with all bonuses reduced from 50% > 40%. Co-op was feeling a bit more difficult compared to the same difficulty in single-player, so this should bring it more in line with what we intended.

  • Several rooms have had some small touch-ups to improve their gameplay.

  • Teleporter colours are now more consistent, with only one colour for the entrance and one colour for the exit for rooms with multiple exits. Additionally, rooms with multiple entrances will have the unused entrance removed and replaced with a power-up.

  • Buoys are now destroyable, so you can now fulfill your buoy-slaughtering fantasies.

Bug Fixes

  • Fixed many bugs relating to co-op

Here's a look at the new sand tile in game!

Source

Steam News / 8 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.