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Steam News21 December 20178y ago

Automobilista - Final 2017 Development Update

Greetings everyone :) Here we are then for the final dev update of the year, just in time for what is to be the final major update to Automobilista.

Full notes

Full Automobilista update

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Repeated intro

Greetings everyone :) Here we are then for the final dev update of the year, just in time for what is to be the final major update to Automobilista. We´ll begin with the not so-great news - those of you who have been following these dev updates will be aware we still have one final car pack DLC to announce. Our plan had been to deliver a holiday surprise but unfortunately we haven´t quite managed to put everything together in time, so this is going to be our early 2018 treat instead. In the meantime we´ll have to keep the suspense on for a little longer... While we´ve missed out on delivering that particular Christmas present, we do have a lot of exciting stuff packed in and almost ready to go in what is to be the last major AMS update - one which we hope will keep you warm over the holiday season :) Here are some of the highlights of what´s coming up with V1.5 and beyond:

What changed

0 fixes3 additions2 changes0 removals
  • Events
  • Compatibility
  • Gameplay
  • UI and audio
changedGreetings everyone :) Here we are then for the final dev update of the year, just in time for what is to be the final major update to Automobilista. We´ll begin with the not so-great news - those of you who have been following these dev updates will be aware we still have one final car pack DLC to announce. Our plan had been to deliver a holiday surprise but unfortunately we haven´t quite managed to put everything together in time, so this is going to be our early 2018 treat instead. In the meantime we´ll have to keep the suspense on for a little longer... While we´ve missed out on delivering that particular Christmas present, we do have a lot of exciting stuff packed in and almost ready to go in what is to be the last major AMS update - one which we hope will keep you warm over the holiday season :) Here are some of the highlights of what´s coming up with V1.5 and beyond:
addedOfficial Multiplayer Ranking System@Alex Sawczuk and @Dave Stephenson have put together a cool new feature for multiplayer racing - v1.5 will introduce "Race Rank" which is our first steps in creating an online ranking system. Drivers will be able to earn points by racing on our official servers in Qualifying and Race sessions to improve their rank. The scoring will be weighted by the quality and quantity of the opposition as well as the length of the race, as well as the users recent participation. The driver and server ranking values will be visible in-game, with full in-depth details to be found at www.VirtualXperience.net. The new system will go in open Beta stage with v1.5 initially only with Reiza official servers, with the possibility of being expanded to other open & active servers as it develops. A more detailed breakdown of the system mechanics will be shared in time for v1.5 release.
addedLimited tire setsAs commented in the previous dev update, v1.5 will add a new realism dimension as users will get the option to limit the number of tire sets available for single & multiplayer races, which will then accumulate wear as they´re used throughout the race weekend. Drivers will then be able to switch back & forth between used and new tire sets (rather than just infinitely reset tires to a brand new set every time he goes back to the pit menu, although this will also remain an option).
changedUpdated UI design@Alex Sawczuk has done a little further freshening up to AMS presentation in v1.5 with a few UI design revisions, most noticeably being the session monitor UI, now following the overall UI design, with a beefed up timing screen and background nicely filled up by the ongoing track action:
addedMendig Full Course@ilka and @Alex Sawczuk have also managed to find some time to put together a new layout for Mendig - a respectable 11km course which roams through and around country roads, hills, village and the airport.

Official Multiplayer Ranking System

@Alex Sawczuk and @Dave Stephenson have put together a cool new feature for multiplayer racing - v1.5 will introduce "Race Rank" which is our first steps in creating an online ranking system. Drivers will be able to earn points by racing on our official servers in Qualifying and Race sessions to improve their rank. The scoring will be weighted by the quality and quantity of the opposition as well as the length of the race, as well as the users recent participation. The driver and server ranking values will be visible in-game, with full in-depth details to be found at www.VirtualXperience.net. The new system will go in open Beta stage with v1.5 initially only with Reiza official servers, with the possibility of being expanded to other open & active servers as it develops. A more detailed breakdown of the system mechanics will be shared in time for v1.5 release.

Limited tire sets

As commented in the previous dev update, v1.5 will add a new realism dimension as users will get the option to limit the number of tire sets available for single & multiplayer races, which will then accumulate wear as they´re used throughout the race weekend. Drivers will then be able to switch back & forth between used and new tire sets (rather than just infinitely reset tires to a brand new set every time he goes back to the pit menu, although this will also remain an option).

Updated UI design

@Alex Sawczuk has done a little further freshening up to AMS presentation in v1.5 with a few UI design revisions, most noticeably being the session monitor UI, now following the overall UI design, with a beefed up timing screen and background nicely filled up by the ongoing track action:

Buskerud - new kart track

@ilka has put together a beautiful-looking surprise Christmas present in the shape of Buskerud KartKurs. This fictional venue is set in a bucolic Norwegian region amidst pine trees, wind turbines, lakes and rocky hills. The two layouts are as close to a roller coaster ride one is likely to get without rails :) Some previews:

Mendig Full Course

@ilka and @Alex Sawczuk have also managed to find some time to put together a new layout for Mendig - a respectable 11km course which roams through and around country roads, hills, village and the airport.

Super

Source

Steam News / 21 December 2017

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