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Steam News25 November 20178y ago

Automobilista v1.4.9 RELEASED

Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more! Below is the Changelog for v1.4.81 -> v1.4.

Full notes

Full Automobilista update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes14 additions17 changes3 removals
  • UI and audio
  • Gameplay
  • Events
  • Fixes
addedAutomobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more! Below is the Changelog for v1.4.81 -> v1.4.9: NEW CONTENT
addedAdded Metalmoro AJR Prototype series
addedAdded turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
addedSeason Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
fixedFixed a bug that would cause timing issues on first lap of rolling start
addedAdded skip race button to championships events where a DLC track is not owned

Automobilista changes

addedAutomobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more! Below is the Changelog for v1.4.81 -> v1.4.9: NEW CONTENT
addedAdded Metalmoro AJR Prototype series
addedAdded turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
addedSeason Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
fixedFixed a bug that would cause timing issues on first lap of rolling start

Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more! Below is the Changelog for v1.4.81 -> v1.4.9: NEW CONTENT

  • Added Metalmoro AJR Prototype series

GENERAL

  • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)

  • Season ToolAdded calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
  • Fixed a bug that would cause timing issues on first lap of rolling start

  • Added skip race button to championships events where a DLC track is not owned

  • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)

  • Removed race percentage as a race length type option, added a Distance option

  • Added protection so that FFB isn´t run when in the options screen

  • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session

  • Removed race percentage time scale option

  • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player

  • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled

UI & HUD

  • Revamped native HUD & TV overlay system

  • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)

  • DynHUD is now disabled by default (can be enabled back in AMS Config)

  • Replaced UI font

  • Fixed loading screen text sizing at different resolutions

  • Updated championship mode UI

  • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)

  • Combined Online Chat & Timing Monitor screens

  • Fixed last car disappearing on timing screen when a player is removed before starting a race

AUDIO

  • Added new interior and exterior curb samples (currently only in Formula V10)

  • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)

  • Fixed external shift sound sometimes producing artifacts when vehicle is far away

  • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)

  • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)

  • Reverb level in surround mode can be adjusted per speaker from PLR file

  • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track

  • Added new track announcer voice sound effects

  • Crowds now have two levels, excited and normal (more to come later)

  • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)

  • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting

  • Announcer and crowd sounds are not played in test day / time trial

  • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them

  • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)

  • Fixed bumpstop sound being triggered too often over curbs causing some clicks

  • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them

  • Reverb is muted when switching cameras

  • Ambient sound volume/pan is randomized slightly when switching external cameras

AI

  • Adjusted AI so that

Source

Steam News / 25 November 2017

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