In this update1
Full notes
Full Automobilista 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Automobilista 2 changes
This update complements the latest release with various additional fixes and minor improvements.
V1.6.9.81 also marks the end of the free trial period for the latest DLC tracks; the Hungaroring, layouts from the Historical Track Pt4 & Monza 2005 are now restricted to onwers of the respective DLCs.
V1.6.9.8->V1.6.9.81 CHANGELOG
GENERAL
Fixed a CTD when resetting to defaults on Session Selection Dialog with no Preset enabled
Fixed drivers being incorrectly DQ in first lap if they received a DT for speeding during formation / rolling starts
Fixed issue that would prevent correct Limited Setup option being set at lobby launch when hosting via game client
Fixed visual tire wear not rendering when a tire also had a visual flatspot
Fixed motion blur affecting tires
Fixed tire edges drawing over car bodywork when viewed at glancing angles with Parallax Occlusion enabled
Fixed shadow banding on some tire treads with Parallax Occlusion enabled
Fixed tyre artifacts with Parallax Occlusion enabled for triple screen setups
Fixed CTD when selecting F-V10 Gen3 class with a Speedway oval circuit active
Fixed modern Pirelli tire "shine" coating not wearing off after initial roll
Further adjusted tire friction threshold to generate smoke
UI & HUD
Fixed incorrect speed limit shown and unlocalised strings in pitstop timer HUD widget
Fixed missing localised text on new HUD pit lane messaging
Fixed missing localised text for Parallax Occlusion Quality setting
Fixed missing labels on Reverb and Wall Reflection audio options
Disabled redundant Traction Control setting for Renault R28 in setup menu
PHYSICS
Minor soft tire tread adjustments for F-V10 Gen1, F-V10 Gen2 (B), F-V10 Gen3 (B&M), F-V8 Gen1 (B&M), F-V8 Gen2, F-Hybrid Gen3
AI
Minor global adjustments to AI passing & avoid distances so passing / avoid routines kick in slightly further back from the car ahead (car behind bets a little more room to manouver to avoid getting boxed in)
Minor global AI draft effect adjustment
Minor adjustments to AI corridor scalars at high and max AI aggression settings to minimise AI putting wheels off-track at those Aggression settings
- AzureImproved AI performance braking into chicane at tunnel exit
- HungaroringImproved AI performance around and exiting T8
TRACKS
- Barcelona 1999 / 2001Fixed an LOD issue with the flood light fixtures
Jerez: LOD adjustments for a few static objects
- HungaroringImproved resolution for flat apex curb cross section
- Imola 2005Fixed some floating static rescue vehicles
- Indianapolis 2001Fixed T1 tirewall LOD
VEHICLES
- F-V10 Gen2Disabled single vehicle team entries for an even 10-10 distribution of Bridgestone / Michelin teams
- F-Vee Gen2Fixed front suspension animations
- F-V8 Gen1/F-V10 Gen3 (B)Added custom steering wheel model
- Renault R25Corrected steering wheel position for high and low downforce variants
- Lamborghini RevueltoFixed front left tire tread mapping
Source
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