Full notes
Full Automation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Automation changes
Another big update here!
Very happy to introduce an improved lineup of Logic Blocks to work with:
Coils added from the Ladder Toolbar now have a Set / Reset (Latch / Unlatch) option.
Timers now include a Retentive option to retain the time when off.
Timer Off is now available as a Timer option.
A new Blink Block to act as a pulse timer. Option includes On/Off function.
A new Counter Block to increment a Memory Block up or down.
A new Reset Block that can be used to reset a Timer or Counter.
Also include is a completely revised Instruction Manual to help explain all of these.
Thank you to Insights in Automation for helping get this revised I/O off the ground!
Source
Changelog.gg summarizes and formats this update. How we read updates.
