Update history
Latest Automatic Kingdom updates
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- Automatic Kingdom
Minor Bugfix
Fixed a niche bug that could cause freezes (involving Salter, Candyman, and Bishop)
Announcement1 changeFix - Automatic Kingdom
Small Update (04/05/2026)
Fixed a few missing / old string issues reported by users Added 4 new Alt cards (Farm, Docks, Baker, Potter)
Announcement2 changesFixGameplay - Automatic Kingdom
Patch 02/20/2026
Rebalanced Eternal War in the early game to make it less RNG dependent. Early armies will have 1 less Soldier and fewer promotions, making it more dependent on your tactics rather than luck of the draw. - Added a tutori…
Announcement1 changeGameplay - Automatic Kingdom
Quality of Life Patch
Yield Preview tool! A new keyboard shortcut to see things at a glance. Hold down the assigned key (Ctrl by default) and it'll show you the expected yields over every slot More nuanced save file organization! Save files…
Patch notes3 changesFixWorkshop - Automatic Kingdom
Automatic Kingdom Now Supports Traditional Chinese
Sincere thanks to all of you for your continued support and love for Automatic Kingdom! To let more players enjoy the game with ease, we are pleased to announce: Automatic Kingdom now officially supports Traditional Chi…
Patch notes - Automatic Kingdom
Hotfix 2/4/2026
Fixed Parrot having an overflow on its description in Inspect mode - Fixed an issue where Soldier Promotions could sometimes overlap other UIs, causing the player to get stuck - Fixed an issue where some buttons weren't…
Announcement1 changeFix - Automatic Kingdom
Patch Notes
Fixed forecast with Larder when you are producing enough food to not need it - Fixed an issue that caused some players to miss difficulty achievement unlocks Balance changes (These changes will only apply on new games,…
Announcement3 changesFixBalance - Automatic Kingdom
Hotfix #4
Fixed an issue where savefiles could keep getting larger if you successively loaded many times
Announcement1 changeFix - Automatic Kingdom
Day 3 hotfixes
Fixed a bug where loading a different save during a Battle would cause issues - Fixed a bug where the Eternal War Chaos Modifier would reset some things when loading a saved game - Fixed a bug where the forecast for Bla…
Announcement1 changeFixUI/audio - Automatic Kingdom
Hotfix
Fixed issue where you could still get the "You need to reach the endgame soon" warning while already in the Endgame
Announcement1 changeFix - Automatic Kingdom
Day 2 Bug Patches
Fixed a bug with Amphitheater if you had 0 Citizens generating the matching yield - Fixed an issue where Impending Doom would not appear if you fell behind in Tier 5 - Fixed a bug where some Boost animations would alway…
Announcement1 changeFix - Automatic Kingdom
Bug Patch
Fixed a minor bug with achievement calculation
Announcement1 changeFix - Automatic Kingdom
Automatic Kingdom is now available!
Automatic Kingdom is now available! Go forth, and build your Kingdom (or die trying) A huge thanks to all who have contributed, and for all new players I hope you enjoy building your Kingdom! Reviews and feedback are hu…
Announcement2 changesGameplay - Automatic Kingdom
Release: January 29
Automatic Kingdom is releasing on January 29th! A huge thanks to all of my play testers, supporters, and other contributors who have been a part of the game's creation. This began as a hobby project nearly two years ago…
Announcement - Automatic Kingdom
Post-NextFest bug fixes and tweaks
Various UI bug fixes Fix issue where two promotions at the same time could cause a stuck game state You can now hover cards and see details in the midst of Emigration and Deconstruct cards being played. Fix Aqueduct for…
Announcement5 changesFixUI/audio - Automatic Kingdom
NextFest Patch
Usability: Can now hover and inspect cards during Emigrate and Deconstruct Balance: Silkworm is stronger and lives 2 turns shorter Chicken lives 1 turn shorter Baker now makes max 10 Food when promoted (instead of 9), a…
Announcement5 changesFixBalance


