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Full notes
Full Automate It: Factory Puzzle update
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What changed
- Fixes
- Gameplay
Automate It: Factory Puzzle changes
SYSTEM MESSAGE: End-of-Year Status Report ⚙️📊
Production Cycle: 2025 Status: Successfully Completed Critical Errors: Found, reported, fixed (thanks to you)
As the year finishes its final loop, we’d like to generate a quick status report.
✨ This year, Automate It officially launched. And that launch didn’t happen because everything was perfect on day one. It happened because you were there!
You played. You tested. You optimized. You left reviews, filled our discussions with ideas, shared screenshots of factories that were either works of art or absolute crimes against efficiency, and constantly rearranged our leaderboards.
⚙️ Your feedback during playtests, your fast and detailed reports, and your endless curiosity pushed the game forward in ways we couldn’t have done alone. Every conveyor, pipe, elevator and machine runs a little smoother because you poked it, broke it, and told us exactly how.
We also want to highlight everyone who went one step further: those who created and shared their own levels, those who showed up every cycle to tackle our fortnightly challenges, and those who fought relentlessly for the top spots on the leaderboards.
Seeing the creativity, competitiveness, and dedication you bring to the game has been incredibly motivating for us. Your effort, persistence, and passion turned these systems into something alive, and made this year far more exciting than we ever imagined.
As the year reaches its final checkpoint, one thing is clear: Automate It isn’t just a game we released. It’s a system we’re building together.
So as the calendar flips and the next cycle begins, keep experimenting, keep optimizing, and keep surprising us with solutions we never saw coming.
End of report.
System standing by.
Looking for more?
Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.
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