Full notes
Full Automata Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Maps
Automata Empire changes
In the past few weeks, I quietly patched Automata Empire several times so that everyone could benefit from things I've fixed while working on multiplayer. Many of these changes make multiplayer more fair by eliminating slowdowns and timing issues for people with slower computers, but it also reduces lag in singleplayer. I still have to tackle the Steam friends matchmaking functionality, but multiplayer should be live in Update #4 this month.
Here's what's changed:
fixed several bugs that caused game to freeze
fixed building construction/destruction timer bugs
clicking a sidebar button no longer constructs a building underneath when your monsters are present
remade Game Over menus to prevent bugs when spectating after a multiplayer loss
fixed bug that occasionally prevented player from building on valid locations
significant improvements to FPS again! (~60FPS)
adjusted overpopulation thresholds
fixed another bug that allowed players to destroy their own flag capture zone in CTF
improved AI's responsiveness to human threats
fixed bug preventing AI from building walls on the NE corner of their bases
AI generally builds more walls now
improved AI's flag return capabilities in CTF
fixed bug that caused lower post-game achievement scores
fixed bug when pressing ESC in Game Over menus
monsters no longer talk when Purple is selected in Autoplay
fixed a memory leak
edit: On August 5th, I also patched one more time to fix a brand new bug that sometimes caused construction to stall on certain buildings. edit: On August 11th, patched again to fix a rare bug where buildings started teleporting around the map. Also fixed some missing images in the How To Play guides.
Source
Changelog.gg summarizes and formats this update. How we read updates.
