Full notes
Full AutoHeroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
AutoHeroes changes
In today’s update, a fourth hero has appeared in the game - the dark mage. Study the detailed skills in the game, but here we will just say that he specializes in poisons and a bit on… Dragons. But, spectral ones.
Now that there are four heroes to choose from, no one can reproach the game that out of 4 players someone is necessarily repeated :) In the demo version, you will not be able to play as the new hero, but he will consistently be against you - along with the archer and the fire mage.
What else is in this update? Various bug fixes and balance adjustments. Let’s highlight the main ones:
The warrior’s damage from the first attack has been reduced.
The skill responsible for piercing armor now increases the chance of a critical hit (with double damage) on heroes with a basic attack.
The skeletons raised by necromancy now have a little more life.
The additional special skill “On their land” is now fixed and strengthened, but will only act on “good” allies, that is, on the paladin and guards.
We will continue to monitor the balance. The difficulty is added by the fact that AI plays much weaker than a person can with almost any hero. With the new hero - the dark mage - this is no exception. But we are working on it. :)
We would like to remind you that the best support, which determines your interest in the further development of the project, is a review of the game on the game page. The more positive reviews - the more we see that we are not doing this in vain.
In the meantime - Happy upcoming New Year to everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
