Full notes
Full Auto Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
Bug Fixes
Fixed an issue where skills could be placed in the condition slot by following specific steps. - Fixed a bug where battle predictions would break if a shop event triggered while a skill was selected. - Fixed display issues when applying the special condition "Enchanted Sword" to skills like "Authority" and "Alchemy" that involve Energy, MP, and Research. - Fixed an issue where the relic "Basics of Magic" did not properly restore MP. - Fixed an issue where losing a battle immediately after gaining Gold would cause the Gold to not roll back correctly. - Fixed a bug where the effect of the relic "Apple Pie" was displayed even when not in possession. - Fixed a bug where the relic "Twisted Heart" would show its effect even for enemy healing actions. - Fixed a bug where Strength values of four digits or more would not display correctly. - Changed skills "Fiery Body" and "Fire Fist" so that self-inflicted damage no longer causes Burn on the user.
Individual Response
"Do we really need the 40-skill-per-turn limit?" → I want to avoid interfering with the combos players come up with as much as possible, but without a usage limit, predictions would continue infinitely due to how the system works. Sorry about that... 40 is a number chosen to strike a balance between the thrill of game-breaking loops and a manageable prediction length.
Source
Changelog.gg summarizes and formats this update. How we read updates.
