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Full Auto RiskRisk update
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Repeated intro
Hello again! This time I finally got around to doing some balance updates to the game. I've been focusing on synergies that are rarely used and on bringing all artefacts to a more even power level. Of course there are also a bunch of bug fixes. I think I got rid of the bug which sometimes freezes the game but let me know if it's still there. A big thank you to all of you who have reported bugs and suggested improvements to the game. I've read every suggestion so far so keep them coming!
What changed
- Balance
- Fixes
- Performance
- Gameplay
Apart from that I'm currently focusing on getting the mobile versions done. The version themselves are pretty much done but I need to get them through the review processes of Google and Apple. Wish me luck!
=============================== Adjustments: - Fixed the fight opponent matching. Now you should not have to face the same opponent multiple times in a row until the end game. - Healing effects now no longer heal forever. After about 25-50 uses they lose half of their power and then after 50-100 uses they stop working. This is to avoid some very specific fights going on forever.
Debuff immunity is now split into two separate stats: Purity Shield and Protected Body. This is done to not have Debuff Immunity be the answer to everything, which is actually was, and to allow for some counterplay.
Added 2 new minor artefacts: - Reinforced Armour: Gives +300 Health, +15 Armour and Barrier, and Protected Body. - Assassin's Handbook: Gives +15 Crit, +15 Dodge, and the Poison spell.
=============================== Balance changes
Synergies: - Rogue: Critical hit chance is increased from 15% to 20%. - Precision: Damage loss have been decreased from 15% to 10%.
Upgrades
- (5C)
Shield of Purity
Debuff Immunity changed to Purity Shield.
Artefacts
- (Major)
Cursed Dubloon
Removed the gold gained on pickup. Changed the poison spell to give the wielder +50 Strength and Purity Shield. Team bonus now also makes all your fighters bleed at the start of fights. - (Major)
Sibling Band
Increased the wielder bonus to 50% Speed instead of 40% damage increase. Duplicate bonus is increased from 40/140 to 60/210 (Strength/Magic). - (Major)
Inheritance Gem
Reduced the Speed from 25/50/75/100% to 20/40/70/100%. - (Major)
Morph Gem
Reduced the power of a few of the transformations. - Intelligence Gem: Reduced Mana Generation from 20 to 18. Reduced Magic from 65% to 60%. - Essence Gem: Increased Lifesteal from 22% to 30%. Reduced Strength from 65% to 60%. - Protection Gem: Changed the 200 Armour to 150 Barrier. - Agility Gem: Increased Dodge Chance from 25% to 28%. Reduced Speed from 50% to 40%. - Chilling Gem: Reduced Freeze chance from 35% to 20%. - (Major)
Noble Contacts
Changed the +2 Coins/Round to +4 XP/Round. - (Minor)
Warding Patch
Changed to Life Essence Amulet. Reduced Barrier from 300 to 250. - (Tabard)
Rogue Tabard
Changed 50% Critical hit to 50% Strength.
===============================
Visual updates: - HP Reg and Lifesteal amount are now shown with small numbers during fights.
Crash fixes: - Fixed a bug that sometimes made the game fail to load the next game round. - Fixed a bug that sometimes caused the game to fail to find your next opponent to fight. - Stopped the fights from going on forever, freezing the game.
Bug fixes: - Steam achievements now properly pops up when achieved and not when closing the game. - The player gets to have their own name during the tutorial. - Fixed a lot of online bugs regarding levelling artefacts. - Fixed a bug where healing spells could cause opponents to bleed using cursed artefacts.
Source
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