Full notes
Full AUTO-CRISIS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Welcome back!
New features:
Development is going strong. Since April I've added quite a few things in the game.
The major changes are :
Two new type of enemies.
There are a few documents of all kind to be found in the game (retroactively including where used to be the demo) that will give hints, context and additional narration.
The storm system was reworked. It looks now considerably better, and performance on that front was heavily improved from the demo.
The player is way faster and every entities has been adjusted for balance.
Sneak peak :
I'm working on what will take place during the climax of the game. Here is a sneak peak :
Dev progress
Here is where I'm at for the rest of the game :
ACT 1 (demo) : 100%
ACT 2
level1 forest : 100%
level2 dump : 100%
level3 gray3 : 100%
ACT 3
level1 tribal : 80%
level2 gray4 : 85%
level3 the road : 70%
OUTRO : 75%
I'm staying on the end of august deadline, but I might move the date slightly if additional playtests are needed.
If you have any question don't hesitate to contact me through the community hub or discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
