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Steam News9 March 20251y ago

Demo Update / Next-Fest 2025

If you see this post because of the Next-Fest, welcome! I'm really glad of the feedback I recieved for the demo released a few months ago and I'm working towards completing the game.

In this update4

Full notes

Full AUTO-CRISIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Gameplay
  • Balance
  • Performance
fixedIf you see this post because of the Next-Fest, welcome! I'm really glad of the feedback I recieved for the demo released a few months ago and I'm working towards completing the game. There were some errors in pacing and gameplay clarity here and there that I think are fixed in this new version of the game. I've set aside continuing the game for a few days and worked on it : I'm releasing a new version now that will drastically improve the experience. Steam post image
changedGeneralThe demo, covering the first act, have been changed drastically. The overall effect is that the demo is considerably shorter and make the experience tighter. Player speed has been reworked. Player is now considerably faster, but the speed and stamina is adjusted depending on the object the player is carrying. There's now one less trip to the station to do. Regen health is now lower, but "shelters" give you health faster.
fixedEntitiesParking Entities now deal much more damage, are slightly faster and harder to see. Parking Entities sometimes bugged and wouldn't patrol normally. This has been fixed. There is now a way more clear red visual feedback when you take damage from the Deadlights. The blue panels that give warnings and tips on Deadlights are now presented better to make it so you can't miss it accidentally.
fixedSettings & MiscThere was a bug making parking decals uglier and flater. Now the parking look even prettier! Graphical Settings : Some problematic options were either fixed or removed. Forest performance upgraded Lamps turning of more in a more dramatic fashion now. Some colliders have been adjusted In the mean time, developement of the final game is going forward. In a few months there should be a final release date announced. Have a good one! And again, if you have any feedback, please visit the Community Hub or the Discord and let me know.

AUTO-CRISIS changes

fixedIf you see this post because of the Next-Fest, welcome! I'm really glad of the feedback I recieved for the demo released a few months ago and I'm working towards completing the game. There were some errors in pacing and gameplay clarity here and there that I think are fixed in this new version of the game. I've set aside continuing the game for a few days and worked on it : I'm releasing a new version now that will drastically improve the experience. Steam post image
changedThe demo, covering the first act, have been changed drastically. The overall effect is that the demo is considerably shorter and make the experience tighter. Player speed has been reworked. Player is now considerably faster, but the speed and stamina is adjusted depending on the object the player is carrying. There's now one less trip to the station to do. Regen health is now lower, but "shelters" give you health faster.
fixedParking Entities now deal much more damage, are slightly faster and harder to see. Parking Entities sometimes bugged and wouldn't patrol normally. This has been fixed. There is now a way more clear red visual feedback when you take damage from the Deadlights. The blue panels that give warnings and tips on Deadlights are now presented better to make it so you can't miss it accidentally.
fixedThere was a bug making parking decals uglier and flater. Now the parking look even prettier! Graphical Settings : Some problematic options were either fixed or removed. Forest performance upgraded Lamps turning of more in a more dramatic fashion now. Some colliders have been adjusted In the mean time, developement of the final game is going forward. In a few months there should be a final release date announced. Have a good one! And again, if you have any feedback, please visit the Community Hub or the Discord and let me know.

If you see this post because of the Next-Fest, welcome! I'm really glad of the feedback I recieved for the demo released a few months ago and I'm working towards completing the game. There were some errors in pacing and gameplay clarity here and there that I think are fixed in this new version of the game. I've set aside continuing the game for a few days and worked on it : I'm releasing a new version now that will drastically improve the experience. Steam post image

Demo Update v0.1.0

General

The demo, covering the first act, have been changed drastically. The overall effect is that the demo is considerably shorter and make the experience tighter. Player speed has been reworked. Player is now considerably faster, but the speed and stamina is adjusted depending on the object the player is carrying. There's now one less trip to the station to do. Regen health is now lower, but "shelters" give you health faster.

Entities

Parking Entities now deal much more damage, are slightly faster and harder to see. Parking Entities sometimes bugged and wouldn't patrol normally. This has been fixed. There is now a way more clear red visual feedback when you take damage from the Deadlights. The blue panels that give warnings and tips on Deadlights are now presented better to make it so you can't miss it accidentally.

Settings & Misc

There was a bug making parking decals uglier and flater. Now the parking look even prettier! Graphical Settings : Some problematic options were either fixed or removed. Forest performance upgraded Lamps turning of more in a more dramatic fashion now. Some colliders have been adjusted In the mean time, developement of the final game is going forward. In a few months there should be a final release date announced. Have a good one! And again, if you have any feedback, please visit the Community Hub or the Discord and let me know.

Source

Steam News / 9 March 2025

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