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Steam News20 February 20197y ago

v1.4.3 - english corrections & balancing

Demo was updated. Major correction: - english corrections. New content: - new faction: dwarfs. (skirmish mode only) - new perk: sprint. - 1 new ears for female feline. - 1 new map in skirmish mode with 6 villages.

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Full Aurora Dusk: Steam Age update

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What changed

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fixedDemo was updated. Major correction: - english corrections. New content: - new faction: dwarfs. (skirmish mode only) - new perk: sprint. - 1 new ears for female feline. - 1 new map in skirmish mode with 6 villages. - 1 new map in skirmish mode with 8 villages. - 6 new AIs: 'berserker', 'engineer', 'grenadier', 'runic priest', 'tank', 'warrior'. - there are 5 different files for the autosaves of the worlds. (suggestion from Stevepunk) - "Display FPS / RAM / GPU" added in options. Balancing: FIRE MAGIC - Amulet of Fire damage 150% -> 200% mana cost 2 -> 5 xp intelligence /2 - Bright Multiple Fire Scepter damage 58% -> 125% damage area added - Comet Staff attack time 8s -> 6s damage area 32 -> 96 - Dragon Breath Staff attack time 4s -> 3s mana per attack 12 -> 20 - Fire Elemental attack 300 -> 600 - Fire Scepter damage area added - Multiple Fire Scepter damage 93% -> 150% damage area added - Spark Scroll cost 4 parchments -> 1 parchment - Spark attack 400 -> 1000 - Sunfire Staff damage area added SHAMANIC MAGIC - Amulet of Lightning xp intelligence /2 - Chain Lightning Staff attack time 0.83s -> 2s range 80 -> 50 - Cristal Star Staff damage 37% -> 50% range of snow flaks /2 - Lightning Staff range 70 -> 50 - Peel Skin health bonus medium armors 90% -> 50% health bonus shamanic magic 0% -> 50% speed malus -0.25 -> 0 - Ring of Ice Shards damage 30% -> 75% range 70 -> 90 - Snowflake Belt damage 28% -> 200% - Snow Star Staff attack time 2s -> 4s damage 33% -> 50% - Thunder Hammer damage 200% -> 300% range 40 -> 10 BLACK MAGIC - Death Beam Rod damage 10% -> 50% mana per attack 2 -> 3 health per attack 0 -> 1 - Gloves of Ghoul Touch attack time 2s -> 1s xp gain to intelligence /8 - Lich Transformation health bonus 25pts -> 25% of endurance mana bonus 25pts -> 25% of willpower chaotic magic bonus +25pts -> 0 necromantic magic bonus +25pts -> 0 mana regeneration +0 -> +100% - Nightmare Mount fireball damage 200% -> removed flamethower damage 300% -> 500% - Poison Nova Staff damage 33% -> 150% - Poison Scepter attack time 4s -> 0.3s damage 62% -> 25% - Poison Staff attack time 4s -> 1s - Summon Skeleton Scroll cost 2 parchments -> 1 parchment - Summon Zombie Scroll cost 3 parchments -> 2 parchments WHITE MAGIC - Bright Light Staff damage 22% -> 50% - Healing Book scaled from Redemptive magic instead of Willpower - Healing Scroll scaled from Redemptive magic instead of Willpower - Light Scepter damage 15% -> 50% - Light Staff damage 33% -> 50% - Protection scaled by redemptive Magic * 25% instead 50 fixed points - Solaris Diadem damage 5% -> 50% THROWING WEAPONS - Throwing Axe don't do 'missile' damage anymore - Hand Grenade don't do 'missile' damage anymore - Spherical Grenade don't do 'missile' damage anymore JEWELS - Ring of Faith willpower bonus 12% -> 25pts - Ring of Fire Resistance fire resistance 20% -> 40% - Ring of Human Influence charisma bonus 12% -> 25pts - Ring of Knowledge intelligence bonus 12% -> 25pts - Strength Ring strength

Aurora Dusk: Steam Age changes

fixedDemo was updated. Major correction: - english corrections. New content: - new faction: dwarfs. (skirmish mode only) - new perk: sprint. - 1 new ears for female feline. - 1 new map in skirmish mode with 6 villages. - 1 new map in skirmish mode with 8 villages. - 6 new AIs: 'berserker', 'engineer', 'grenadier', 'runic priest', 'tank', 'warrior'. - there are 5 different files for the autosaves of the worlds. (suggestion from Stevepunk) - "Display FPS / RAM / GPU" added in options. Balancing: FIRE MAGIC - Amulet of Fire damage 150% -> 200% mana cost 2 -> 5 xp intelligence /2 - Bright Multiple Fire Scepter damage 58% -> 125% damage area added - Comet Staff attack time 8s -> 6s damage area 32 -> 96 - Dragon Breath Staff attack time 4s -> 3s mana per attack 12 -> 20 - Fire Elemental attack 300 -> 600 - Fire Scepter damage area added - Multiple Fire Scepter damage 93% -> 150% damage area added - Spark Scroll cost 4 parchments -> 1 parchment - Spark attack 400 -> 1000 - Sunfire Staff damage area added SHAMANIC MAGIC - Amulet of Lightning xp intelligence /2 - Chain Lightning Staff attack time 0.83s -> 2s range 80 -> 50 - Cristal Star Staff damage 37% -> 50% range of snow flaks /2 - Lightning Staff range 70 -> 50 - Peel Skin health bonus medium armors 90% -> 50% health bonus shamanic magic 0% -> 50% speed malus -0.25 -> 0 - Ring of Ice Shards damage 30% -> 75% range 70 -> 90 - Snowflake Belt damage 28% -> 200% - Snow Star Staff attack time 2s -> 4s damage 33% -> 50% - Thunder Hammer damage 200% -> 300% range 40 -> 10 BLACK MAGIC - Death Beam Rod damage 10% -> 50% mana per attack 2 -> 3 health per attack 0 -> 1 - Gloves of Ghoul Touch attack time 2s -> 1s xp gain to intelligence /8 - Lich Transformation health bonus 25pts -> 25% of endurance mana bonus 25pts -> 25% of willpower chaotic magic bonus +25pts -> 0 necromantic magic bonus +25pts -> 0 mana regeneration +0 -> +100% - Nightmare Mount fireball damage 200% -> removed flamethower damage 300% -> 500% - Poison Nova Staff damage 33% -> 150% - Poison Scepter attack time 4s -> 0.3s damage 62% -> 25% - Poison Staff attack time 4s -> 1s - Summon Skeleton Scroll cost 2 parchments -> 1 parchment - Summon Zombie Scroll cost 3 parchments -> 2 parchments WHITE MAGIC - Bright Light Staff damage 22% -> 50% - Healing Book scaled from Redemptive magic instead of Willpower - Healing Scroll scaled from Redemptive magic instead of Willpower - Light Scepter damage 15% -> 50% - Light Staff damage 33% -> 50% - Protection scaled by redemptive Magic * 25% instead 50 fixed points - Solaris Diadem damage 5% -> 50% THROWING WEAPONS - Throwing Axe don't do 'missile' damage anymore - Hand Grenade don't do 'missile' damage anymore - Spherical Grenade don't do 'missile' damage anymore JEWELS - Ring of Faith willpower bonus 12% -> 25pts - Ring of Fire Resistance fire resistance 20% -> 40% - Ring of Human Influence charisma bonus 12% -> 25pts - Ring of Knowledge intelligence bonus 12% -> 25pts - Strength Ring strength

Demo was updated.

Major correction

- english corrections.

New content

- new faction: dwarfs. (skirmish mode only) - new perk: sprint. - 1 new ears for female feline. - 1 new map in skirmish mode with 6 villages. - 1 new map in skirmish mode with 8 villages. - 6 new AIs: 'berserker', 'engineer', 'grenadier', 'runic priest', 'tank', 'warrior'. - there are 5 different files for the autosaves of the worlds. (suggestion from Stevepunk) - "Display FPS / RAM / GPU" added in options.

Balancing

FIRE MAGIC - Amulet of Fire damage 150% -> 200% mana cost 2 -> 5 xp intelligence /2 - Bright Multiple Fire Scepter damage 58% -> 125% damage area added - Comet Staff attack time 8s -> 6s damage area 32 -> 96 - Dragon Breath Staff attack time 4s -> 3s mana per attack 12 -> 20 - Fire Elemental attack 300 -> 600 - Fire Scepter damage area added - Multiple Fire Scepter damage 93% -> 150% damage area added - Spark Scroll cost 4 parchments -> 1 parchment - Spark attack 400 -> 1000 - Sunfire Staff damage area added SHAMANIC MAGIC - Amulet of Lightning xp intelligence /2 - Chain Lightning Staff attack time 0.83s -> 2s range 80 -> 50 - Cristal Star Staff damage 37% -> 50% range of snow flaks /2 - Lightning Staff range 70 -> 50 - Peel Skin health bonus medium armors 90% -> 50% health bonus shamanic magic 0% -> 50% speed malus -0.25 -> 0 - Ring of Ice Shards damage 30% -> 75% range 70 -> 90 - Snowflake Belt damage 28% -> 200% - Snow Star Staff attack time 2s -> 4s damage 33% -> 50% - Thunder Hammer damage 200% -> 300% range 40 -> 10 BLACK MAGIC - Death Beam Rod damage 10% -> 50% mana per attack 2 -> 3 health per attack 0 -> 1 - Gloves of Ghoul Touch attack time 2s -> 1s xp gain to intelligence /8 - Lich Transformation health bonus 25pts -> 25% of endurance mana bonus 25pts -> 25% of willpower chaotic magic bonus +25pts -> 0 necromantic magic bonus +25pts -> 0 mana regeneration +0 -> +100% - Nightmare Mount fireball damage 200% -> removed flamethower damage 300% -> 500% - Poison Nova Staff damage 33% -> 150% - Poison Scepter attack time 4s -> 0.3s damage 62% -> 25% - Poison Staff attack time 4s -> 1s - Summon Skeleton Scroll cost 2 parchments -> 1 parchment - Summon Zombie Scroll cost 3 parchments -> 2 parchments WHITE MAGIC - Bright Light Staff damage 22% -> 50% - Healing Book scaled from Redemptive magic instead of Willpower - Healing Scroll scaled from Redemptive magic instead of Willpower - Light Scepter damage 15% -> 50% - Light Staff damage 33% -> 50% - Protection scaled by redemptive Magic * 25% instead 50 fixed points - Solaris Diadem damage 5% -> 50% THROWING WEAPONS - Throwing Axe don't do 'missile' damage anymore - Hand Grenade don't do 'missile' damage anymore - Spherical Grenade don't do 'missile' damage anymore JEWELS - Ring of Faith willpower bonus 12% -> 25pts - Ring of Fire Resistance fire resistance 20% -> 40% - Ring of Human Influence charisma bonus 12% -> 25pts - Ring of Knowledge intelligence bonus 12% -> 25pts - Strength Ring strength

Source

Steam News / 20 February 2019

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