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Steam News6 June 20233y ago

Aurora Update 2.5 Patch!!

Whats good everyone today I'm back with an exciting update to Aurora Chronicles. As for today Ive been looking at some of the functionality of the game and finally fixed a huge bug which impacted the performance of play

Full notes

Full Aurora Chronicles update

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What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Maps
fixedWhats good everyone today I'm back with an exciting update to Aurora Chronicles. As for today Ive been looking at some of the functionality of the game and finally fixed a huge bug which impacted the performance of players causing them to restart the game. It caused many problem but now that its removed and patched it will make the gameplay much more enjoyable. As for the next change I've added a blood splash indicator for the HUD, this will further give players a better indication on how they should play, more passive or aggressively depending on how far you are in the survival aspect of the game.
changedFollowing the final change for the build I've also adjusted the necromancer's Summon ability. Previously each necro was able to spawn as many enemies whenever they finished their summon ability either spawning the Demon Bat or the Elemental Golem, but currently with the new change each necromancer is able to summon only once between those two previously stated enemies. This was an important change in order for the player to not feel too overwhelmed on the battlefield when facing a wide variety of enemies but instead gives the player a better chance at utilizing their skills and surviving in Orellia.

Whats good everyone today I'm back with an exciting update to Aurora Chronicles. As for today Ive been looking at some of the functionality of the game and finally fixed a huge bug which impacted the performance of players causing them to restart the game. It caused many problem but now that its removed and patched it will make the gameplay much more enjoyable. As for the next change I've added a blood splash indicator for the HUD, this will further give players a better indication on how they should play, more passive or aggressively depending on how far you are in the survival aspect of the game.

Following the final change for the build I've also adjusted the necromancer's Summon ability. Previously each necro was able to spawn as many enemies whenever they finished their summon ability either spawning the Demon Bat or the Elemental Golem, but currently with the new change each necromancer is able to summon only once between those two previously stated enemies. This was an important change in order for the player to not feel too overwhelmed on the battlefield when facing a wide variety of enemies but instead gives the player a better chance at utilizing their skills and surviving in Orellia.

Thats all for the update thanks for checking it out and be sure to tune in for more!

Source

Steam News / 6 June 2023

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