What changed
0 fixes2 additions1 change0 removals
- Balance
- UI and audio
- Gameplay
addedThis update introduces our Activity Feed System , bringing real-time combat feedback for damage and kills, with more event tracking (healing, blocking, gold) layered in. We’ve also expanded Steam Achievements with new combat-based milestones and implemented supporting systems to ensure accurate tracking.
changedAlongside this, we’ve made improvements to fullscreen stability , continued work on NPC behavior and AI , and reworked our audio implementation system to ensure more consistent audio behavior.
addedThis is update is focused on improving quality of life and adding more feedback for the player to utilize in real-time.
Attrition changes
addedThis update introduces our Activity Feed System , bringing real-time combat feedback for damage and kills, with more event tracking (healing, blocking, gold) layered in. We’ve also expanded Steam Achievements with new combat-based milestones and implemented supporting systems to ensure accurate tracking.
changedAlongside this, we’ve made improvements to fullscreen stability , continued work on NPC behavior and AI , and reworked our audio implementation system to ensure more consistent audio behavior.
addedThis is update is focused on improving quality of life and adding more feedback for the player to utilize in real-time.
This update introduces our Activity Feed System, bringing real-time combat feedback for damage and kills, with more event tracking (healing, blocking, gold) layered in. We’ve also expanded Steam Achievements with new combat-based milestones and implemented supporting systems to ensure accurate tracking.
Alongside this, we’ve made improvements to fullscreen stability, continued work on NPC behavior and AI, and reworked our audio implementation system to ensure more consistent audio behavior.
This is update is focused on improving quality of life and adding more feedback for the player to utilize in real-time.