Full notes
Full Attorney Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Attorney Adventure changes
Daily loop telemetry now feeds the main game state before advancing the day; “Rested day” stress relief only triggers when no work was logged.
Practice dates/cases sync back into the main slice on day advance; practice metrics UI now reflects live hours/ethics/case counts.
Start New Game always routes through the tutorial accept/skip prompt again, even after returning to the main menu.
- Save flow tightenedfour manual slots only; autosave/quick-save removed; Resume opens the save manager; closing it returns to main menu; delete available on occupied slots.
Audio settings simplified to one music/overall slider.
- UI fixesclient list overlap resolved; caseload panel padding tightened; splash now shows the rotating planet GIF.
- Cleanup/removalsminigame lab and arraignment minigame removed; legacy hooks/flows purged and production build verified.
Source
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