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Steam News16 May 201610y ago

What needs Fixin?

Hey Everyone, I got some explaining to do, don't I? So I haven't been good with support on this game, and that's mainly because I feel kind of embarrassed buy it.

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Full Attack of the Labyrinth + update

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Hey Everyone, I got some explaining to do, don't I? So I haven't been good with support on this game, and that's mainly because I feel kind of embarrassed buy it. Its not as good as it really should've been, and it would take basically a complete rewrite to get it to where I'd really be happy with it. That's no excuse for ignoring it and I sincerely apologize. I'm going to take a run at an update this week, and, for those who might actually still play this, what would you like changed? I cant promise everything you request will be doable, like I said it really needs a complete rewrite, but I'll try my best! Here's what I'm planing on so far Map room fix: stop enemies from interfering while in the room Custom keyboard controls ( custom joystick controls are very difficult to do ) Enemy AI update Collision fix Boss fixes - Make them less cheap Some new special rooms New Areas: How do you feel about the length? Since it's supposed to be a "do it in one run" game I don't want to make it too long, but perhaps different levels that will replace one of the 9, to make things more interesting? What do you think? What the hell happened to the cards?! So I DID make trading cards for this one, with the badges and icons and everything, but it was almost all rejected by steam for not being unique enough. I just haven't had the drive to do them again, I never liked the card thing to begin with and will never make them for Megatect. I feel like its a cheap ploy to get people to play, BUT I did say I would, and if you still want them I'm willing to try again. Please let me know what you think and sorry again for being a terrible support dev for this one. -Matt

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedHey Everyone, I got some explaining to do, don't I? So I haven't been good with support on this game, and that's mainly because I feel kind of embarrassed buy it. Its not as good as it really should've been, and it would take basically a complete rewrite to get it to where I'd really be happy with it. That's no excuse for ignoring it and I sincerely apologize. I'm going to take a run at an update this week, and, for those who might actually still play this, what would you like changed? I cant promise everything you request will be doable, like I said it really needs a complete rewrite, but I'll try my best! Here's what I'm planing on so far Map room fix: stop enemies from interfering while in the room Custom keyboard controls ( custom joystick controls are very difficult to do ) Enemy AI update Collision fix Boss fixes - Make them less cheap Some new special rooms New Areas: How do you feel about the length? Since it's supposed to be a "do it in one run" game I don't want to make it too long, but perhaps different levels that will replace one of the 9, to make things more interesting? What do you think? What the hell happened to the cards?! So I DID make trading cards for this one, with the badges and icons and everything, but it was almost all rejected by steam for not being unique enough. I just haven't had the drive to do them again, I never liked the card thing to begin with and will never make them for Megatect. I feel like its a cheap ploy to get people to play, BUT I did say I would, and if you still want them I'm willing to try again. Please let me know what you think and sorry again for being a terrible support dev for this one. -Matt

Source

Steam News / 16 May 2016

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