Full notes
Full Attack of the Giant Crab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Performance
Attack of the Giant Crab changes
A New Update For 2026:
Steam post image Steam post image Steam post image
I have added a new level to the campaign, "Chemical Valley", where the crab takes on the oil industry. This level includes new destructible features such as trains as well as a giant crocodile enemy.
I have also added various upgrades to the other levels to improve appearance and playability. More cities have been added to the final level to add interest to some large empty spaces that were previously a bit monotonous to traverse. I've also gone and added pedestrians to all the levels who will flee in terror as you approach.
Steam post imageAdded farmer's fields to give some areas a more rural feel.
Steam post imageLook closely and you will see tiny people fleeing in terror before the might of the crab!
Full Changelog:
-Some buildings now shatter
-Tweaked terrain textures on some levels to make tiling less visible.
-Fixed error with camera controls
-Adjusted tree LOD bias
-Adjusted house LOD bias
-Adjusted windmill LOD bias
-Added additional props to "Banker Town" level
-Bridges are now destroyable
-Added pedestrians to each level
-Fixed crane shader that it renders double sided
-Added destruction physics to crane
-Added more varied fire and explosion effects
-Added more buildings to final level
-Added farmers fields
-Added additional vegetation to some levels.
-Added Laser Fence to final level
-Added "Chemical Valley" level
-Added more vegetation to first level
-Added more buildings to "Navy Base" level
-Added new cargo ship model to several levels
Source
Changelog.gg summarizes and formats this update. How we read updates.
